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Jarkko
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Posts: 365
Joined: Sat Oct 25, 2008 2:34 pm
Location: Finland

Oooh, this looks *good*!

Mon Oct 27, 2008 1:26 pm

So, I found my wallet safely at work where I had forgotten it on Friday. Bought the digital version and installed to my work lap-top (I was on lunch hour, honest!). Patched to 1.11d and installed the enhanced history mod. Launched the Far West Scenario (from July 1861 and on).

Holy hot damn! This game looks *good* compared to the demo! New tooltips, new buttons to push. And you can actually see which areas are snow covered :thumbsup:

And what about the Far West scenario?! Why doesn't the demo have this? Beautiful, elegant, low unit-density. It feels soooo smooth. I wasn't immediatly overwhelmed by gazillions of units doing things I don't understand. Instead I have plenty (but not too much!) of room and time to manouver around with a few toys. I understood the command structure much easier, I understood how and why things move as they do, and I even seem to believe I understand the combat results.

At the momemnt, when I haven't checked out all the other scenarios included with 1.11, *this* scenario is the *ultimate introduction* to AACW! Who ever made this scenarios, I salute thee!

I just wish those suckers who test with the demo and throw the game away in disgust would instead see the current status of the game and especially the Far West scenario, instead of 1.05b version and an area full-crammed with units...

Excellent job with patching the game so far! Going directly from 1.05b to 1.11d, and I can say I am floored in astonishment :)
There are three kinds of people: Those who can can count and those who can't.

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arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Mon Oct 27, 2008 1:35 pm

Glad to know you like the game and that your wallet was safe :D

The Far west scenario as well as many of the other small ones (West Theatre, East Theatre , Atlanta, Kentucky, Vicksburg...) were done by modders Bigus and Berto later than 1.05b version and introduced on the game on recent patches.
But probably you are right and it would be good idea to add some small scenario to the demo if it is actualized again in the game sometime in the future.

Regarding the awesome patch work done by AGEOD, check the readme file and take a look at the extremely long list of improvements introduced since version 1.00! :blink:
Regards

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Oct 27, 2008 2:06 pm

Perhaps a new demo should be in order, around XMas, why not.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

vonRocko
Colonel
Posts: 385
Joined: Tue Jul 29, 2008 5:28 pm

Mon Oct 27, 2008 2:11 pm

Isn't it great when you discover a new treasure? I had this game for several months before I sunk my teeth into it,thanks to a pretty lame manual and tutorial.But when I really gave it a try,I found I possessed a rare jewel! Once I found the forum,I realized the depth of the game. With the help of some great forum posters,I found this game to be more then it appears.In my opinion,it is the BEST civil war computer grand strategy game I've played.
You will get many hours of entertainment from this one!
Good luck and have fun!

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Chaplain Lovejoy
Brigadier General
Posts: 440
Joined: Sun Mar 30, 2008 12:20 am
Location: Fairfield, OH (near Cincinnati)

Mon Oct 27, 2008 10:40 pm

vonRocko wrote: a pretty lame manual


Most fascinating thing about the manual: the entry that says "Interception & Conception" in the Table of Contents. That's much more interesting than the correct "Interception & Combination" that you see on p. 38! :mdr:

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bigus
General
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Joined: Wed Oct 24, 2007 11:43 pm

Tue Oct 28, 2008 3:24 am

Glad you enjoy the scenario.

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