Spharv2 wrote:No need for Pocus, this one was easy. Rosecrans is in defensive, normal hold, but he also has the "Evade Combat" order selected. This button always takes priority over the actual stance orders given in a turn.
Spharv2 wrote:Okay, looking back at the files and re-running the turn a few times, here's what I think happened.
1. Rosecrans was moving. So the tooltip is right. Yes, he arrived on day 5, but that command doesn't work like that, it can't, or it would be darn near useless for raiders, which is mostly what it was designed for. Not sure why he was set to evade, but he was, so he did.
2. The evade command doesn't always work obviously, in 4 of the 5 re-dos I ran, he was caught in both Kentucky territories and basically beat to hell.
3. The multiple commands in the areas resulted in bits and pieces of your force being caught by a much superior rebel army and wiped out. Since NM gains and losses are based on units destroyed, this is what cost you the most.
Perhaps the tooltip could make it a bit clearer, but those are meant to be small bits of helpful advice, they can't always be perfectly clear because they need to stay contained into a small area. I'm not going to defend the proofreading of betas, yeah we miss some things, it happens. It also happens that this wasn't one of them.
Spharv2 wrote:1. Rosecrans was moving. So the tooltip is right. Yes, he arrived on day 5, but that command doesn't work like that, it can't, or it would be darn near useless for raiders, which is mostly what it was designed for. Not sure why he was set to evade, but he was, so he did.
Daxil wrote:It seems like some of the tips are descriptive, some are vague. I don't know if this was a design decision. We know that it takes 5 days to destroy a depot, for example, but railroad work? Tis a great mystery.
the railroad get destroyed during the supply stage cause i seen it counting the supply thing and then teh railroad gets broken and then the days process
Jabberwock wrote:It does work like that. After you arrive somewhere, you are no longer evading. That's why I give my raiders orders for 16 days or more.
Spharv2 wrote:No need for Pocus, this one was easy. Rosecrans is in defensive, normal hold, but he also has the "Evade Combat" order selected. This button always takes priority over the actual stance orders given in a turn.
Jabberwock wrote:It does work like that. After you arrive somewhere, you are no longer evading. That's why I give my raiders orders for 16 days or more.
So does that mean it's pointless to click evade for ships in the Blockade box? Once there, they've reached their destination, yes?
Return to “AGEod's American Civil War”
Users browsing this forum: Google [Bot] and 15 guests