Coffee Sergeant wrote: Personally I think that once every CSA capital is captured that should be a win for the Union. And capture of D.C. should be an automatic win for the CSA.
W.Barksdale wrote:This is a little strong. Yes, the capture of Richmond is a huge blow to the rebels, but outright defeat? As long as there is still troops in the field I see no reason why the loss of any city should result in defeat.
Coffee Sergeant wrote:I didn't say capturing Richmond should be Union victory, I said *every* Confederate capital.
Gray_Lensman wrote:Zebedee:
Creating divisions can be a tad difficult at first, but here's a link to a thread that has a small tutorial on how to create divisions: http://www.ageod-forum.com/showthread.php?t=9381
Maybe it'll help. Regards
Perhaps capture of Washington = automatic CSA victory is a bit strong. But I really think the Union player should be forced to protect his cities/territories more than they have to.
Zebedee wrote:Hugely appreciated Gray. Step by step is the way forward for me with this one and that's exactly what I needed.
It was the click with mouse step which I wasn't aware of, happy days for the confederacy now![]()
Pdubya64 wrote:One other point Zeb that took me foreverto figure out it seemed, is that Divisions are not worth it unless you combine more than 5 or 6 units to create it. No one I know of has done a break-even analysis on exactly where the sweetspot lies, but it's something to keep in mind.
Essentially, if you play around with forming and unforming Divisions enough, you start to realize that your command penalty benefit (that is the number one reason for creating Divisions in the first place) is not utilized efficiently with smaller numbers of units involved. In other words, you are kind of wasting those assets that it cost to create the Division, they could be better used elsewhere.
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