What to do with McClellan.
Posted: Tue Jan 08, 2008 9:07 pm
Playing my first campaign as the Union, I made the mistake of removing McClellan from command of the AotP, instead of waiting for the random event. After losing an incredible number of victory points for my decision, I wanted to get some input from other players on how they deal with Little Mac.
Two suggestions I've seen so far:
1) Create an army for him, but don't assign any military units to it.
This seems very practical, even if it wastes an army command. Sending him WoW (Waaaaay out West
) is a safe way to make sure he's nowhere near the action.
2) Deliberatly putting him in harm's way, hoping that he gets killed or looses seniority points as a result.
Admittedly, Mac was useful to me for organizing the AotP. But I couldn't believe how worthless he made every commander underneath him. I was curious if anybody else found any practical use for him.
bsz
Two suggestions I've seen so far:
1) Create an army for him, but don't assign any military units to it.
This seems very practical, even if it wastes an army command. Sending him WoW (Waaaaay out West

2) Deliberatly putting him in harm's way, hoping that he gets killed or looses seniority points as a result.
Admittedly, Mac was useful to me for organizing the AotP. But I couldn't believe how worthless he made every commander underneath him. I was curious if anybody else found any practical use for him.
bsz