jimwinsor wrote:Hmmm, 40% higher prices in 1862 vs. a very secure military and morale position. Hmmm...
It would be interesting to play this out; perhaps printing money develops harsher penalties/lesser rewards in later years?
For now, the Union couter to the strategy would be to match the massive spree, exceed it, printing greenbacks itself as needed.
Which leads to another issue: Perhaps the Political, Draft and Financial choices the other side makes should be NOT be hidden from the other side? That way, if the CSA does go for broke like this, the Union can at least follow suit?
Seems like the massive national choices above would not be able to kept as state secrets from the opposing side. Newspapers would blurt editorials about worthless paper money and oppresive conscription. Thus they should be announced in the events section to BOTH sides, the turn after they occur.
This would go a long way towards curing an exploit (if indeed this is one).
Otherwise, we get a situation where BOTH players will be forced do this as a precautionary measure, to avoid getting surprise-outspent by the other.
Stonewall wrote:My blockade running policy is to build 12 frigates as soon as possible as well as basic transport ships. Then rush the Gulf Blockade box and overwhelm the one Union blockade flotilla there. Then the transport ships and their large transport capacities can start working.
I can pull 150-200 supplies/money per turn with this method. However, an effective Union blockade policy can easily negate this.
Stonewall wrote:I'd say it looks like you're doing well.
As for the strategy, its one I use myself. Inflation is not necessarily a bad thing. If you can use the added money to to build stuff early, you get longer to enjoy their use.
I've found inflation to be quite manageable up to a certain point. About 100% is where it starts getting tough.
I do suspect this strategy will soon go by the wayside as the Union ai learns how to effectively build and enforce the blockade. A strategy like this depends, in large part, on getting enough WS through the blockade runners to be able to spend the money on. If you're not getting any WS, there is no reason to use inflationary monetary policy since there is nothing to spend the money on.
My blockade running policy is to build 12 frigates as soon as possible as well as basic transport ships. Then rush the Gulf Blockade box and overwhelm the one Union blockade flotilla there. Then the transport ships and their large transport capacities can start working. Its usually in place by September 1861 starting in an April campaign.
I can pull 150-200 supplies/money per turn with this method. However, an effective Union blockade policy can easily negate this. And this kind of strategy would never work against a human opponent. There's simply too much risk.
Its equally effective for the Union to mass produce transports to send into the Atlantic shipping lanes.
AP514 wrote:Well, I read in another POST that Transport Ships "DO NOT" bring in more supplies..they are just EZ'er for the union Ships to spot and KILL.
AP514
Charleson wrote:bump
Has there been any change with increasing the penalties for repeatedly printing greenbacks? I went through the readme file for the last couple of patches but nothing jumped out at me.
Thanks!
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