Gray_Lensman wrote:Depends partly on how the missing elements are denoted in the original scenario setups. Generally, elements that become missing during game play are replaced by the auto replacment rules, possibly due to the fact that the intial unit already had a previously existing real element in it's place. I suspect if the element is denoted as "empty" by pre-defining it with a "NULL" entry in the scenario setup, that it is able to be merged with an element of the correct pre-defined missing "family" class element. I haven't fully experimented with this since it seems to work intermittently depending upon the element.
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