I can't quite seem to get the practical difference in my head around the differences between reinforcements vs replacements. It's probably simple, but want to see if this right.
Reinforcement are effectively new units, yes?
And Replacements are effectively a reserve of a type of unit that will come in and help heal up damaged units?
So if I create a new infantry unit, it will come into the game all in the red--but will automatically build up to full strength (1000 men lets say). If I then go and get that unit busted up in a fight down to 1/2 strength via manpower losses, the only way to get that unit back up to 1000 men again is via replacement?
How do replacements impact experience level of a unit? Is it cheaper to replace than to reinforce?
Are there any good threads/places that might help me fully understand this?
Thanks. New to the game (demo'd it long ago, but just recently bought it) and trying to nail down the nuances. Very well done.
PS - Is there a way to know if a unit that just appears on the map (Say Stonewall's Bde) that are in the red partially to start need replacements or are just building up? (Is it just a difference in the turn message when they come in?)