cmstea0 wrote:cool, thanks for the heads-up. any of you CSA players have advice on how to handle northern VA during those first few months? i tried breaking up the army of northern VA and attempting to minimize my command penalty, but the US would send HUGE stacks of troops at me and crush all my brigades.
You have already received some fine pieces of advice, let me also offer some, although I do not claim to be a great strategist...
First, indeed the Shenandoah force and the AoP are locked until a fixed date or if attacked first.
Secondly, recent changes have indeed made life a bit harder to the CSA. The prohibition to form divisions and corps affects both you and the AI, of course, and you WILL have to fight with CP penalties. Do not divide your forces just to reduce those penalties. Northern forces will also have the same penalties and their generals have worse stats and more often than not, at least in the beginning of the game, will be inactivated more frequently that yours. One thing that I usually do, whatever, although I dislike a bit the "unhistoricity" of it, is to remove Johnston from the Shenandoah (either transferring him to the west or to another Virginia theater stack), and keeping Jackson in command. His stats are simply better as a force commander. Then, move as soon as possible available forces to a couple of important points - Fredericksburg for a good defensible point, Manassas because of the depot (and for sentimental reasons...:wacko
. If you manage to capture Harper's Ferry early on, fine, because even if you later loose it, it will probably delay a significant part of the northern forces while they try to recapture it. Unfortunately also, the AI tends to leave Alexandria lightly defended. A relative small force can usually capture it and either destroy the depot or force the enemy to retrace it's steps. Charleston force, as soon as Fort Sumpter is captured, should be rushed to Virginia (this is more difficult in the new "Kentucky" scenarios, due to the late entrance of North Carolina in the war), and Huger's and Magruder's forces should be used also. Use available generals to command even small stacks, to improve their capabilities. Keep at least 10% available replacements for your line infantry and field artillery, and raise Virginia militia and brigades (the large Virginia brigades are almost as strong as a division :coeurs
Remember that your generals are better, and you should take advantage of an aggressive defensive strategy. Let the northern forces attack good entrenched positions. Do not use the defend at all costs option unless you really mean it. Better to retreat with intact forces, for example in the Shenandoah, and then flank your enemy than risk destruction. Be creative. Pin down the main enemy force with your AoP and then hit them in the flank with Jackson.
If indeed the battle comes to the gates of Richmond, it can even be a good thing. If your entrenched forces hold, Lee may get an early activation
. That happened to me in my latest CSA campaign. I then rushed Jackson to Richmond and the entire McDowell's army was simply wiped.
Finally, do not mind losing a few times. I love to get beated by a good AI
and this is part of the beauty of this game