Redeemer wrote:I don't want the combined arms brigades, I don't think they are realistic. I want the all inf, cav, or art brigades that were more historic. You've done some similar with your SVF mod. Historically brigades were made up of whatever regiments were on hand. 3, 4, 5 or more regiments. I am trying to remember where I've seen mixed brigades in the histories, I'm sure they exsisted, but they were rare and not the norm.
I realize you can make these by forming divisions, but then you need a leader (an active one at that) and the resources to pay for it. That doesn't represent the historic brigade in my book. Brigades had very little infrastructure, sometimes only led by the senior colonel. If I am going to pay for a division and assign it a leader, then it had better be a real division, not a work around for something else.
And I am not whinning, I love this game, I am only trying to make it better. This one issue though, I think is pretty important. The regiment was the basic building block of both sides fighting forces. All other larger units were adhoc and flexible.
You can form adhoc forces combinig several units. You just have to let them without leader. If you place a leader, form a division. The rule is simple, easily understandable, adapted to AI thinking and in the whole rather realistic in the sense your leader are destined to the more important forces.
Moreover, why CSA took much pain to form brigades by State origin? Why Brigades on both sides got a nickname if they were so unorganized.
I presume your idea comes from the "All for the regiment"book about the Army of Ohio in 1861-62. The thesis is interesting but I can't forget it's a study of the first years and on a theater and with an army who suffered from several distinct factors ( Buell's leadership, lack of staff more pronounced than in the East) . Not sure a study of the Tennesse army or the Potomac one at gettysburg would draw the same conclusions...
Your idea is just killing the game. I say it calmly but firmly. I'm toying with AACW since July 2007 and that's why I'm afraid to be right on this.
The new player will have a lot more micromagement and the manual will not be adapted, by a lack of ressources.
The AI will face a human player tailoring at will independent forces to lower CP penalties. The AI will not. AI will be weaker and a computer wargame with a poor AI isn't a good wargame.
Like any new level of details, new loopholes in the comabat rules will maybe be reveled, because of some unhistorical forces giving great results in what will remain an abstracted combat model.
And once again, where's the benefit? I may yet create a force with one brigade, 2 cavalry rgts and one artillery; I've just to avoid to put a leader. Now, if the goal is to create this with a leader without CP to garrison Port Hudson, which will have in several trun a huge defensive fortification advantage,I just don't see the point.
In wargaming, the real challenge is to always remeber more details or more control doesn't mind more historicity or better gameplay. If brigades were created, it was to ease gameplay, help AI to get some combined arms brigades and divisions, prohibit unhistorical formations and let players sufficient choices in unit composition. It works. Your proposal add nothing and threatens much.
Last, combined brigades were much used until 1865, not in the primaries armies but in secondary ones and garrsion tasks. You could take a look to the Wilmington CSA OOB for 1865 in Fonvielle for example.