GShock wrote:Since the manpower pool is not assessed on state level but on national level, a draft call for USA for example, allows the player to build all 200 (still an example) conscript all in MD ...
Heldenkaiser wrote:But the maximum number of buildable units is set on the state level, isn't it? You buy units by state, and there is a rather low (one-digit, or low two-digit) total number, depending on the size of the state. So in fact, you can't build an army all in MD ... although a large state will supply one or even two divisions. In my limited experience.
Gray_Lensman wrote:Historically, the CSA was the first to pass a Conscription Act in April 1862. The USA didn't follow suit until January 1863. These are interesting factoids to possibly be applied to this situation, though, since it is a game, delaying the USA that long might not be for the best, game wise. This does give me historical precedence to at least delay the CSA draft until Apr 62, maybe to have the USA follow suit a few months later?
Shabaka wrote:If, for example Grant had decided to continue his drinking binge and resigned they liklely would have had this problem and Im sure Jeff Davis, RE Lee, et al would have found a way to convert these into divisions. The 20K plus troops from Ft, Doneldson would have been a nice start on having too many divisions. Sorry boys go back home we dont have the ability to make you into a functioning division....hmmmm I dont think so.
Gray_Lensman wrote:That's the point, under the then existing historical political restrictions Lincoln couldn't have declared a draft right off the first year of the war... nor for that matter, not until after the mid-term elections in the Fall of 1862... This was one of the historical reasons for why a Federal draft was not pursued prior to Jan 1863 and only then after the South had already declared their own first, which helped give him the leverage for the Federal draft. He had to consolidate his political power and not alienate the support he already had. In game, in my opinion, this is a very historical reason to adjust the draft options to start later.
Gray_Lensman wrote:You are talking about redesigning the entire game. Something that is just not possible. We need to be more objective and gradual in the rework.
Gray_Lensman wrote:I like your thinking about "Supply trains". It goes along with something I said in another "Beta" thread regarding the ease at which armies can stay supplied when moving into enemy territory.
GShock wrote:Things such as this can be done in a beta and deliver a new design with little efforts and in total secrecy with a parallel development.
I'm with Gray; I think you're underestimating the effort needed, both for coding, database work and testing before this is even playable.GShock wrote:Things such as this can be done in a beta and deliver a new design with little efforts and in total secrecy with a parallel development.
Div HQs have been tried. Even if they may have had some merit in theory, they didn't work out.GShock wrote:Might be possible to achieve by adding the supply element(s) to the HQ. In this case, Corp/DIV HQ could be a logical choice.
Amenarsan wrote:You cannot expect Pocus and co to redesign the game at this point even if they agreed with your ideas... specially when the game is not broken at all IMHO.
Rafiki wrote:I'm with Gray; I think you're underestimating the effort needed, both for coding, database work and testing before this is even playable.
Rafiki wrote:Div HQs have been tried. Even if they may have had some merit in theory, they didn't work out.
Return to “AACW Strategy discussions”
Users browsing this forum: No registered users and 4 guests