Hi all,
I new to the game and playing my first grand campaign as the Union- and loving every minute of it!
I'd really appreciate some advice that the manual doesn't explain or I've missed, so here goes:
1) I've never got any dollars to spend unless I enact the bills when allowed- I suspect this might be because I've Industrialised every region to light Industry level and Maryland to Medium Industrial level. My current stocks are $25k/341 Conscript Companies and 1275 War supplies.
If it is the Industrialisation that is the problem can anyone offer advice on which States to Industralise and to what level?
2) What is actually used up when you form a Corps or division out of the above supplies? (ie: When you press the button for the Officer concerned to form a division).
3) How are the odds calculated for the strategic level of an officer to decide whether or not he is active?
4) "Hated Occupant" trait: I've searched hard to try to discover if this means he is good to be in pro-rebel town I have captured or should be kept well away...
5) Do the three key skills of an officer (Strategic/attack/defence) ever change or are they fixed for the game?
6) Is one supply train enough for a Corps of three divisions or would you recommend one supply train per division?
7) I read that 4 transport units can be combined but cannot do so?
8) I cannot form a division inside a town where I've created an Army and a Corps even though the 1* General is active- what might the reasons be?
9) I am forming 2-Regiment (or brigade?) Cavalry Units to act as police units against the never-ending suicide units the CSA AI keeps sending behind my lines (To the point I watched an Army Corps that was threatening a town disband and send the units off singularly thus ending any threat to the town).
Should these Police units be formed into baby divisions, kept leaderless or have the general take charge of just one unit whilst keeping the other in the stack? Any advice?
10) In a Corps is just one engineer needed inside one of the divisions or one per division? Same goes for balloons, Signals and field hospitals?
11) The biggie for me!:
I simply cannot fully understand the shipping and blockade box effects: Should I have One large fleet in each or several small fleets? What naval units should be used to protect the transports- I note the comments on the high patrol value of light frigates. Should I have as many warships in both of the boxes (the manual simply states balance- but the transports are cargo vessels!). Any advice on this one would be greatly appreciated as once I've understood what to put in them I can use my remaining warships for brown-water blockades!
Thanks in advance for any help offered
ps: When is the function of building railways going to be implemented?