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Problems in PBEM

Posted: Sun Dec 09, 2007 12:05 pm
by LinoD
First of all, sorry if I make some mistakes. English is not my native language, I'm from Spain.

I'm playing a PBEm against Dirkx and we have constant problems with the game. We have te same last patch (1.07h) and I have spanish version and Dirkx has english version of the game. Dirkx claims he has continuous CTD's when playing and he says some units and cities have Spanish names.
Are all language versions of the game compatibles?

Thanks in advance

Posted: Mon Dec 10, 2007 11:02 am
by Pocus
CTD are not necessarly the result of the language difference. I can look at these, but I need the saved game in ZIP and an explaination on the CTD.

Some of his new stacks can be named in spanish, if you are the host, but it is fairly simple to change the name back in english in this case, he simply has to manipulate the stack a bit so he gets a new names. Cities names should not changes, they are fixed at scenario start.

Posted: Mon Dec 10, 2007 12:48 pm
by DirkX
its just naming of stacks i guess "destecamentos " for "detachment" etc, no big spoiler, mabye helps ma spanish abit :)
the CTD appear after a "critical error", but weird enough, only sometimes during making my turn.

Posted: Mon Dec 10, 2007 1:58 pm
by Pocus
While you are manipulating your forces you mean? Is this an interface bug, I need to know if it is reproducible.

Posted: Mon Dec 10, 2007 6:30 pm
by DirkX
Pocus wrote:While you are manipulating your forces you mean? Is this an interface bug, I need to know if it is reproducible.


when i was shuffling units from one stack to another mostly.

Posted: Thu Dec 13, 2007 4:42 pm
by LinoD
Well, now it's me that I'm having problems with the game. I'm the host and when I try to finish the turn this happens:

Image

In Main log all seems to be corretc except this:

16:20:50 [Warning ] ULocalize.LoadLocalStrings: Alias too short at line 951 need at least 3 chars (ignored): 3 CaballerĂ­a in file: C:\Archivos de programa\AGEod's American Civil War\ACW\Settings\LocalStrings_ACW.csv Can be a key parsed in alias itself! ($Cavalry = Cavalerie would be 3 = Cavalerie ...
16:20:50 [Warning ] ULocalize.LoadLocalStrings: Alias too short at line 1069 need at least 3 chars (ignored): 1 Fugitivos in file: C:\Archivos de programa\AGEod's American Civil War\ACW\Settings\LocalStrings_ACW.csv Can be a key parsed in alias itself! ($Cavalry = Cavalerie would be 3 = Cavalerie ...
16:20:50 [Warning ] ULocalize.LoadLocalStrings: Alias too short at line 1139 need at least 3 chars (ignored): 3 CaballerĂ­a in file: C:\Archivos de programa\AGEod's American Civil War\ACW\Settings\LocalStrings_ACW.csv Can be a key parsed in alias itself! ($Cavalry = Cavalerie would be 3 = Cavalerie ...


and this:

16:32:00 [Critical ] TStructure.UnSerialize Structure (UID, Name): 0 Wrong nb of records in container data found: 13 expected: 12
16:32:00 [Warning ] TUIDBase.UnSerialize Element (UID, Name): -1 TPopBricks Wrong end tag, found: {/Populations} {/Region} expected: {Populations}
16:32:00 [Critical ] TFactions.GetFactionByUID The faction of UID 0 was not found


Can you solve this?

Posted: Thu Dec 13, 2007 6:11 pm
by Pocus
The critical messages can come from a corrupted file. Are you exchanging files in zip format or 'naked'? Please ask your comrade in arms to resend his orders file. If the problem remains, send me the 5 files (hst, 2xtrn, 2x ord) to support@ageod.com, in a single zip.

Posted: Sun Dec 16, 2007 10:43 pm
by LinoD
Dirk send new order file in rar format and all seems to be ok now.

Thanks for all and congratulations for the game. It's superb!! :)