swang
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Permanent merges into HQs?

Sat Apr 14, 2007 6:30 am

I'm assuming this is a bug:

playing the April 1861 campaign as the US, I merge Sturze into the cav rgt that he comes with.
I move him south to Alexandria, and merge him with 5th Division (I think), when I un-merge, the cav rgt unmerges, but Sturze is stuck with the HQ, I think, forever... (The un-merge button does not highlight.)

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Pocus
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Sat Apr 14, 2007 10:42 am

Smells like a bug yes, I will investigate that as soon as possible, thanks.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

swang
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Sat Apr 14, 2007 2:24 pm

Actually, take a look at 4th Division, you don't have to merge anything into it. Just attempt to decompose the division. Runyon and the NJ Militia do not leave the HQ.

Other HQs also tend to keep some artillery and light infantry... I'm not sure if that was intended though.

PS, while we're talking about light infantry, the Militias seem to want a skirmisher as part of their TO&E, but they start out with Light Infantry instead. Could that be part of the problem?

Jeff

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geronimo
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Sat Apr 14, 2007 9:17 pm

ayant testé le scénario avril 61 du côté US, je peux vous dire que j'ai eu ce bug des divisions non demantelables,du moins partiellement, (m'empêchant de nommer mc clellan commandant d'armée, sachant que le suivant pouvant être promu, c 80 pts de moral et 525 pts de victoire a payer), j'ai pas identifié de raisons à cela....ayant ramené un autre 3 étoiles au coté de la division mac clellan, j'ai voulu le combiner avec le HQ d'armée et c mac clellan qui est devenu cdt d'armée, avec toutes les brigades de la division qu'il commandait dans son HQ

ps: d'ailleurs si dans le menu F1, mc clellan apparaissait comme 3 étoiles, sur la carte il était 2 étoiles

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Pocus
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Sun Apr 15, 2007 6:19 am

not really a bug, it comes either from setup which force units into divisions or from division having sustained losses, thus creating formations with strange order of battle, like 'artillery divisions', where it only remains the HQ and several artilleries batteries... in this case the HQ can't be split from the remnants.

In any case, if you find something really weird, you can send me the saved game, perhaps I can see how to circumvent the problem: support@ageod.com please specify your nickname and the thread.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Wilhammer
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Sun Apr 15, 2007 10:12 am

I ran into a similar problem in Shiloh with McClennand's Division.

You have to 'double-divide' to get him available for Corps command.

In Shiloh, break down his division, but notice it does not break down completely.

He is still in a 'sub-division' locked in with some of the units.

Drag that unit out to form a new force, and then divide it.

McClennand is now set loose for Corps command.

Now, you can go back and recombine his ex-Division and make him a Corps Commander.

swang
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Sun Apr 15, 2007 7:31 pm

Pocus, I sent you a save file. It might be filtered out because I have a hot mail account. Let me know if you get it.

I played around with it some more and included my analysis with the save file...

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Pocus
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Mon Apr 16, 2007 9:12 am

yes got it, thanks. Some days will pass before I can check that and see what fix can been done (I don't think we can fix all discrepancies, but some at least), as some crashing bugs are still to be fixed.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Tue Apr 17, 2007 12:53 pm

Did a first check. I indeed see a division HQ with 4 artilleries batteries, which can't be splitted further, and some others things. I will have to work a bit the solution for that, as this is bound to happen, when loss appears for example. I still need some days, this ask a bit of programming.

thanks for your patience...
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

swang
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Tue Apr 17, 2007 8:16 pm

One thing that would fix quite a few of the initial unit OOB issues is to make the standard militia brigade composed of 3 battlions (regiments?)

1 Light Inf/Militia
1 Regular Inf/Militia
1 Regular Inf/Militia


The current OOB for a militia brigade is 3 MIL + 1 Skirmisher

I think that would help all but 1st div and 4th div decompose properly. (those have artillery issues.)

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Pocus
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Wed Apr 18, 2007 11:13 am

we can't say that a brigade can be either composed of militias or of regulars, only divisions can accept 18 elements, whatever they are.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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