Johnnie
Captain
Posts: 187
Joined: Sun Feb 26, 2006 4:09 am

Long Turn Processing Time

Sat Apr 14, 2007 2:26 am

I loaded the 1863 entire war scenario and was surprised that the AI took 3 minutes or so to process its turn. Taking away the AI extra time option shortens it somewhat, but it still seems long. I have a decent system: Athlon 64, 3400; 2.2 GHz; 2 MEG of RAM, Windows XP. Is this time about right ??

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Stonewall
Posts: 267
Joined: Sat Mar 17, 2007 4:33 pm
Location: Florida, USA

Sat Apr 14, 2007 2:27 am

Thats the price you pay for a decent ai.

Johnnie
Captain
Posts: 187
Joined: Sun Feb 26, 2006 4:09 am

Sat Apr 14, 2007 2:36 am

Stonewall:

It's not a big deal. I guess I was comparing the speed to BOA. In BOA, I've only played the French & Indian War. The F&I war scenarios are tiny (in numbers of units, options, etc.) compared to the entire ACW scenarios in this game.

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MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Sat Apr 14, 2007 6:25 am

Well, you could run in two monitor mode, see:

http://www.ageod-forum.com/showthread.php?t=3162

Or even with a single monitor, the game will continue to run when it has lost focus. So, you could minimize it. Then, you can surf the Web, write some mail, ... while waiting for a turn to compute. If you only have a single CPU which is swamped by the game's CPU needs, you can demote its priority through task manager. Then, you would get priority response from your system for interactive stuff with the game computing during the idle moments.

I hope that helps.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Apr 14, 2007 6:27 am

Disable the extended time, it costs much and provide perhaps 10% boost at most now.

1863 and 1864 are rather beasty, and have far more counters compared to BOA... this is 'normal'. I will try to optimize things now that the game is out, but this takes much time.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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