Mon Apr 05, 2010 5:28 pm
I'm getting a similar freeze in a PBEM game. In this case it seems to have to do with combats/evasions in the Fort Pike space:
Last turn I assaulted and captured the fort, along with its guns, then a few days later (in the same turn), a Confederate force (moving into the space). convinced my capturing force (and the captured guns) to retreat before combat. Both the capturing force, and the captured guns neglected to 'enter' the fort after capturing it, which may be why they were so quick to retreat.
I did try re-running the turn, making sure to give Hooker the order to enter the structure. This change allowed the following turn to run (because Hooker stayed in his fort rather than retreating). But oddly, the Confederate 'relieving' force recaptured the guns, which were still outside the structure.
In my case, I think there are a couple issues:
1) is there a problem with the code handling engagements/retreats before combat, especially around forts, and or with the 'immobile' artillery units that have decided to retreat?
2) Shouldn't captured immobile artillery units be placed inside their forts (rather than outside)?
I've sent the turn files already... but can resend if you need a zip, or need me to excise the .rpl files.