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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Fri Jun 08, 2007 11:38 pm

@Pocus

Well, continuing my feedback, my problems really seem to have vanished with the setting MemUsage = 25. Stable games, almost no "hiccups" (even less important now with the faster AI :sourcil: ).

Seriously, I believe that when you start selling a boxed version of this great game, maybe more users might get the CTD that I experienced, and this can be a real show-stopper. Maybe you should really consider adding a "low memory usage" (25) option, to prevent this...

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Jun 09, 2007 7:53 am

perhaps yes, at least all these manipulations let us learn some things!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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