Industrial investments result in improvements in 7 cities this turn.
For this turns production, I create 1 Marine unit, 2 Sailor units, 20 new brigades (this will give me at least 1 of each type available for purchase on map), 5 irregular sharpshooter regiments, 3 cavalry regiments and 17 Artillery units. This leaves me with a surplus of $375,000 money and 179 conscripts to carry over to next turn.
6 recently released transport units are dispatched to the Atlantic Shipping box from New York. This will bring the total to 24 transport units in the shipping box when all three 6 unit transport fleets finally arrive.
One of the blockade units in the group of 3 that just arrived in the Atlantic Blockade box has a damaged ship so is detached and ordered back to port. A quick check of the sea areas traversed shows only fair weather, so something is still amiss with naval moves causing damage.
The two blockade units detached from this fleet last turn and ordered back to Atlantic City also have a damaged ship each this turn. Again only fair weather areas were traversed.
12 new Brigadier Generals arrive in Washington for the New Year. 6 are dispatched to Cincinnati via rail. 3 are dispatched to New Albany and the last 3 are dispatched to Cairo.
Intel gets a peek at some of General Joseph E. Johnston’s troops outside Harper’s Ferry this turn and it’s a grim picture. Of the 3 units seen with strengths next to them, they are all pretty much decimated with the orange numbers next to their names reading 4/78, 2/78 and 2/78.
Looks like the winter has done far more damage to the Confederacy in the past couple of turns than I could have done in 2 or 3 major battle victories. At least Jackson and his Corp appear to have gotten wise to the problem and have withdrawn to Winchester for refitting. Holmes’s and Bonham’s Corps are also spotted at Winchester with Jackson.
With the loyalties at Harper’s Ferry being 52% Rebel and 48% Union, McDowell’s and Hunter’s Corp each take another 20 or so winter hits this turn.
1 Army and 3 Division HQ’s arrive at Cincinnati this turn and I form 3 more leaderless divisions there. I now have 4 x 2 brigade leaderless divisions there and 3 brigades which await another Division HQ. I also have a medical unit with the stack now. Once my leadership shows up, I can begin my campaign to force the rebs out of Kentucky. Hopefully I’ll get a three star general soon who can form an army there. If I don’t get one by March or so I’ll probably pull Banks out of Philadelphia and send him to take command.
At Muhlenberg Albert S. Johnston’s huge Army of Tennessee is still milling about in the bad weather. Given the horrible shape of the Army of the Shenandoah I can only imagine how devastating this is to this massive confederate force. Rebuilding these two armies alone will probably cripple the Confederate war effort for the entire next year.
Given this AI’s penchant for staying out in the weather over winter, I’m debating halting this game as I doubt the AI will present me with much of a challenge after this. I’ll continue through spring, but if the AI is a complete pushover by then, I’ll probably halt this AAR.
David D Porter and the USS Cairo river ironclad appeared at Cairo this turn and have orders to merge with Foote out on the Mississippi. Next turn Porter will take command of the gunboats while Foote forms a bombardment fleet consisting of the three ironclads.
The ‘Coffee Mill’ Guns event occurred this turn resulting in the appearance of a Gatling Gun unit appearing in Washington D.C. The unit is permanently fixed in D.C. so has been merged with the large garrison at Washington.
The Simon Cameron Replaced event also occurred this turn, resulting in +20 war production per turn.
Jim