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marecone
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AAR Shiloh

Fri Feb 16, 2007 9:02 am

[color="DimGray"][SIZE="6"]SHILOH BATTLE SCENARIO[/size][/color]
[color="dimgray"][SIZE="3"]Beta version 0.97.8[/size][/color]





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Playing as rebels





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Options screen
Tips and goals on what to do in Shiloh battle scenario





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In game menu
Bit of history





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Map
Zoomed out map with armies

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marecone
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Fri Feb 16, 2007 10:04 am

[color="DimGray"][SIZE="5"]OOB CSA[/size][/color]

I'll take you first through my forces. Show you some of the generals and such. There will be some reorganization but I'll explain that later.



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A.S. Johnston as General of my army. Located in Corinth just on the Mississippi - Tennessee border. P.G.T. is in stack with him and without actual command. They both hold same rank but A.S. has a higher seniority.
P.G.T. will get his own corp soon.

Albert Sidney Johnston (February 2, 1803 – April 6, 1862) - considered by Confederate President Jefferson Davis to be the finest general in the Confederacy, he was killed early in the war at the Battle of Shiloh.

Pierre Gustave Toutant de Beauregard (May 28, 1818 – February 20, 1893) - Beauregard was the first prominent Confederate general. He commanded the defenses of Charleston, South Carolina, for the Battle of Fort Sumter on April 12, 1861, and three months later was the victor at the First Battle of Bull Run near Manassas, Virginia.
He also commanded armies in the Western Theater, including the Battle of Shiloh in Tennessee, and the Siege of Corinth in northern Mississippi. His arguably greatest achievement was saving the city of Petersburg, Virginia, and thus also the Confederate capital of Richmond from assaults by overwhelmingly superior Union Army forces in June 1864.




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Polk's corps. Cheatham's and Stewart's divisions attached. One cavalry battalion and supply wagons. If you look at Stewart you'll see that he has some special ability. Artillerist - provides 20% combat bonus to arty units. We will relocate some of the guns and place them under his control to have a max output.

Leonidas Polk (April 10, 1806 – June 14, 1864) was a Confederate general who was once a planter in Maury County, Tennessee, and a third cousin of President James K. Polk. He also served as bishop of the Episcopal Diocese of Louisiana and was for that reason sometimes known as The Fighting Bishop.

Benjamin Franklin Cheatham (October 20, 1820 – September 4, 1886), known also as Frank, was a Tennessee farmer, California gold miner, and a general in the Confederate States Army during the American Civil War, serving in many battles of the Western Theater.

Alexander Peter Stewart (October 2, 1821 – August 30, 1908) - He initially commanded a brigade in the corps of General Leonidas Polk. He saw action in many of the campaigns of the Army of Tennessee, including the Battle of Chickamauga, the Atlanta Campaign, the Franklin-Nashville Campaign, and the Carolinas Campaign.




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Hardee's corps. 3 infantry brigades, 1 cavalry unit, 3 arty batteries (not shown here) and supply wagons. General Hindman is here as well. For now I belive he is unasigned. In order to use him I have to create division HQ. Then I can merge them and put those brigades under his direct command.

William Joseph Hardee (October 12, 1815 – November 6, 1873) - His initial assignment as a general was to organize a brigade of Arkansas regiments and he impressed his men and fellow officers by solving difficult supply problems and for the thorough training he gave his brigade. He received his nickname, "Old Reliable", in this command. He operated in Arkansas until he was called to join General Albert Sidney Johnston's Army of Mississippi as a corps commander for the Battle of Shiloh. He was wounded there in the arm on April 6, 1862. Johnston was killed at Shiloh and Hardee's corps joined General Braxton Bragg's Army of Tennessee.

Thomas Carmichael Hindman, Jr. (January 28, 1828 – September 27, 1868) - With war approaching, Hindman recruited a regiment at Helena, which was mustered into Confederate service. He and his regiment were soon active participants in the disastrous Kentucky Campaign, followed soon thereafter by fierce fighting at the Battle of Shiloh, where he was slightly wounded.
After his recovery, Hindman was appointed commander of the Trans-Mississippi District.




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Bragg's corps. 2 divisions under him. Detail of Wither's division. On left side of screen you can see that his division is formed of division HQ, 3 brigades and cavalry and on the right side you can see all regiments and batteries in that division.

Braxton Bragg (March 22, 1817 – September 27, 1876) - He commanded a corps at the Battle of Shiloh and attacked the Hornet's Nest with piecemeal frontal assaults. After the Confederate commander, General Albert Sidney Johnston, was killed at Shiloh, General P.G.T. Beauregard assumed command. On that day, April 6, 1862, Bragg was promoted to full general, one of only eight in the history of the Confederacy, and assigned to command the Army of Mississippi.



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Breckinridge corps. 3 brigades, supply wagons and sharpshooters. Hmm... I belive I'll make them an independant unit and send them behind enemy lines. We will see.

John Cabell Breckinridge (January 16, 1821 – May 17, 1875) - He is probably best remembered today as the Confederate commander at the Battle of New Market, where young VMI cadets participated in the battle on the Confederate side.



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Wharton's command. These guys are not formed in division or corp. There is another general in this stack. N.B. Forrest ( :king: ). Wharton is a commander in this stack because of his higher seniority then Forrest. I will change that and give Forrest independant command.
They are situatied just north of Corinth, in Tennessee.

John Austin Wharton (July 23, 1828 – April 6, 1865) was a lawyer, plantation owner, and Confederate general during the American Civil War. He is considered one of the Confederacy's best tactical cavalry commanders.

Nathaniel Bedford Forrest (July 13, 1821 – October 29, 1877) was a Confederate army general and an instrumental figure in the founding and growth of the Ku Klux Klan.
Forrest was perhaps the American Civil War's most highly regarded cavalry and partisan ranger (guerrilla leader). Forrest is regarded by many military historians as the war's most innovative and successful general. His tactics of mobile warfare are still studied by modern soldiers.




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N.B. Forrest detailed screen. Changes from generals database are not aplied yet.

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marecone
Posts: 1530
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Fri Feb 16, 2007 10:10 am

If there are any questions just shoot. This is my first AAR ever so if you have some suggestions or wishes just say so.
Also, I'll be out of town until monday so will try to provide you with max data and screens today :cwboy:

Godspeed

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marecone
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Fri Feb 16, 2007 10:34 am

Replacements screen



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This is a very helpful screen. Types of units currently in field are listed here. Black number shows how many units of each type you have. Red number saying 0 says that there is 0 replacements for rhose guys in field. We will change that soon. Those envelopes you can see are orders for new replacements. It is advised that you have at least 10% replacements always ready to jump in.

Replacements are guys that will fill up your battered regiments. Reinforcements, on the other hand, are new units; regiments, HQ, batteries...

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marecone
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Fri Feb 16, 2007 11:20 am

[SIZE="4"]Early march, 1862[/size]

General A.S. Johnston sitting in his tent. "Well gentlemen, we have been sitting here for too long. Time to show those yanks what we are made of.
This is the map of operations:




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We know that Grant is located near Fort Henry. We are not yet sure about his strenght but we are working on it.

I have circled three main objectives. Strong points, if you wish. Humboldt, Decartuville and Pulaski.

Those are the main objectives and they will mark our front. I have telegraphed to General Forrest and sent him north and then east behind enemy lines. If he succedes their supply lines will be in mess.

General Wharton with some irregular units will move to Pulaski. Scouting and if everything goes ok, some raiding.

Generals P.G.T. and Bragg will move with their corps to Madison region, south of Humboldt. This should take about a week.

Generals Hardee and Breckinridge will move to Decartuville. You will use RR becasue we want to secure that town.

Further orders to follow.

That is it gentlemen,


Godspeed"

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marecone
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Fri Feb 16, 2007 11:35 am

I know... Maybe spliting my forces isn't the best thing but I'll have to make a defencive line that will defend both Memphis and Corinth. Those 3 cities seem fine to me.
Forrest was sent on raiding party. Offensive posture and avoid enemy buttons are pressed. That means that he will burn and destroy all supplies in enemy regions and will try to move a way from possible fight.
On to the next turn...

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Pocus
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Fri Feb 16, 2007 11:47 am

notes to add, if possible :

Playing at 1024x768 resolution, the lowest enabled for the game. Higher resolutions will show more units and regions.

Beauregard is Chief of Staff, meaning he gives +1 CP to all subordinates corps. The Army commander gives +Strat Rating to each corps.

The Elements Details Panel is not finished.

The replacement screen will perhaps be disabled in smaller scenarios.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Florent
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Fri Feb 16, 2007 12:16 pm

Nice report Marecone ! Where do you intend to strike with Forrest ? I suppose that Grant is buiding up supplies at Fort Henry with the union fluvial boats. Will you wait for his departure from henry in order to annoy his offensive ? Will the proximity of forest indicate you if a garrison was left ?(With cavalry in an area, can you see in adjacent areas or more ?). Will wait for the second part !!

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marecone
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Fri Feb 16, 2007 12:28 pm

Florent wrote:Nice report Marecone ! Where do you intend to strike with Forrest ? I suppose that Grant is buiding up supplies at Fort Henry with the union fluvial boats. Will you wait for his departure from henry in order to annoy his offensive ? Will the proximity of forest indicate you if a garrison was left ?(With cavalry in an area, can you see in adjacent areas or more ?). Will wait for the second part !!


Thanks Florent.
Forrest is in charge of a single regiment so he will not be used as a strikeing force but as a raider. His sole mission will be to disrupt Union supply lines. He is sent towards Humboldt to Columbus and then Paducah. Orders burn supplies. Why? Well I wouldn't benefit from them as much as Union would. Those towns would be the links from Cairo depot to their armies so it is best to cut those :king: .
If he manages to get to Paducah, I'll try to get his small force to circle around Ft. Henry and Doneldson and then head south between Doneldson and Clarksville. Risky? I know :niark: . Smart? we will see.

As for the second question. I am trying to form somekind of a defencive line as I noted in map. If I get chance to dig in and if Forrest ruins their day, everything can happen.

Hope this explains. If not, just ask agin :cwboy:

Chris0827
General
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Fri Feb 16, 2007 1:18 pm

The confederate forces shouldn't be concentrated at Corinth. That didn't happen until late march. Bragg for instance was at Mobile in the beginning of March. Johnston was just leaving Murfreesburo moving towards Decatur.

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marecone
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Fri Feb 16, 2007 3:10 pm

Until monday,

Godspeed

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marecone
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Fri Feb 16, 2007 3:26 pm

Bonus story from Shiloh. Gretest of them all. One and only:
General Forrest :king:


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Chris0827
General
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Fri Feb 16, 2007 7:10 pm

I suggest that Grant be fixed at Fort Henry on turn 1. He had a dispute with Halleck and was ordered to remain at Fort Henry on the 4th of march and did not join the army until the 17th when it was already at Pittsburg Landing. C.F. Smith commanded the army in Grant's absence.

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PhilThib
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Fri Feb 16, 2007 7:43 pm

Chris0827 wrote:The confederate forces shouldn't be concentrated at Corinth. That didn't happen until late march. Bragg for instance was at Mobile in the beginning of March. Johnston was just leaving Murfreesburo moving towards Decatur.


Thanks. We shall fix it. Need to know who commanded what and where (e.g. what where the forces under Bragg)

Chris0827 wrote:I suggest that Grant be fixed at Fort Henry on turn 1. He had a dispute with Halleck and was ordered to remain at Fort Henry on the 4th of march and did not join the army until the 17th when it was already at Pittsburg Landing. C.F. Smith commanded the army in Grant's absence.


OK, this will leave time to the Rebs to concentrate :niark:

Chris0827
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Fri Feb 16, 2007 8:41 pm

The forces weren't very different. Polk's command should be the same. He was at Columbus on the 1st but some of his troops may have already started moving South. He could start at Humbolt since it looks like Columbus isn't a playable area in this scenario. Beauregard was at Jackson, TN but seems to have little or no troops with him. He was ill for much of Feb and March and mostly advised Polk. Bragg left Mobile on the first with about 10,000 men in 4 brigades. He arrived at Jackson, TN on the 4th but I doubt his troops were that fast. There were two brigades with about 5,000 men at Corinth on the 1st. They became part of Bragg's corps when he arrived. The Rest of the Confederates were with Johnston at Murfreesboro including the cavalry under Forrest and Wharton. All his troops had reached Corinth by way of Decatur, AL by the 24th.

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aryaman
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Sat Feb 17, 2007 8:52 am

I see that in the replacements screen are boxes for light artillery and field artillery, what is the difference? Besides, I see there is no box for siege artillery, as could be expected

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Pocus
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Sat Feb 17, 2007 10:24 am

light artillery rpl allows you to replace a battery (or some guns*) in an existing unit of these following types: horse arty, 6 lb. Field artillery covers 12 lb, 10 lb, 20 lb Parrot and Rodman/Columbiad (should perhaps go to heavy though). Heavy art rpl allows you to replace siege artillery or mortar.

*: if you have suffered partial losses in an element (a battery of x guns), and want to get the 'hits' back (yes we will handle a double display with men/materials too), you must have in your replacement pool the right replacement too, which can be used up if many hits are to be replaced (there is a roll to check that).

This is all explained in details in the manual and in the tutorials. Bottom line is that replacements have two uses, either replace an element (a battery) or have an element restore some firepower.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Spruce
Lieutenant Colonel
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Sat Feb 17, 2007 3:22 pm

looks awesome - :nuts: great AAR

keep it coming

frank7350
Brigadier General
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Sun Feb 18, 2007 3:57 pm

wait...i have to read a manual??? :8o:

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Korrigan
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Sun Feb 18, 2007 4:49 pm

A manual is furnished yes. :indien:
The tooltip system used in BoA has been expanded, so you can play intuitively most of the time. However, for some new and specific game concepts such as the chain of command you won't be able to skip the tutorials if you wish to win. :bonk:
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain

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Florent
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Sun Feb 18, 2007 8:44 pm

The Shiloh scenario as shown by Marecone with the screenshots is very interesting about building an Army. There is a stack of numerous units but the Army is still not operational. Only 2 leaders and a HQ. Then the corps have division HQ to create. You are really involved in creating an Army from scratch here. I can't wait Marecone's back monday to have the second part. Which scenarios have been chosen for tutorials ?

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Spharv2
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Sun Feb 18, 2007 9:02 pm

Basically the ones that have the AI ready. Although I'm not sure if the AI in this one is done yet. I think Marcone just really likes this one. :)

I've been running some campaign PBEMs for testing purposes with one of the other testers. Up to this point, we've just been testing, but next time we restart, I'll keep track of things better and give you guys an AAR of the beginning of the campaign so you can see things in their full glory. :) Anyone have a preference? '61 - '64 are available.

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Florent
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Sun Feb 18, 2007 9:08 pm

Thanks Spharv2. You can start in 1861. Is this the grand campaign or an eastern or western campaign ?

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Spharv2
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Sun Feb 18, 2007 9:32 pm

Grand campaign, the theatre specific ones aren't ready yet.

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Pocus
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Mon Feb 19, 2007 7:32 am

61 or 62 are better for a start I would say, because some rules as the blockade still need some tweaks and you would then get a Confederate economy at a too high efficiency even in 64. So it will be less ahistorical in 61.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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marecone
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Mon Feb 19, 2007 12:50 pm

Added some info about generals in this scenario. It is good to know your generals :niark: . Plus I wanted to spice up this AAR :sourcil: .
More to come...

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Korrigan
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Mon Feb 19, 2007 4:25 pm

Note: Marecone is running his AAR first in the Beta forum (so that encountered bugs can be fixed) and he was having an easy time against the non-optimised AI. So Pocus asked him to wait in order to introduce him to Athena, the AI from hell (well, almost, still a lot of work to do). This is why there is a slight delay in Marecone's AAR. Please excuse him

NB: Moreover , Marecone is about to get married so he is quite busy righ now :innocent:
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain



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Pocus
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Thu Feb 22, 2007 7:56 am

I have asked Marko to discontinue his AAR, as I feel the AI is still not on part with his cunning mind, even if I improved 'her' performance significantly these days. It should be far more interesting when all the neurons are connected :)

Anyway, here is the result of his turn, after I tweaked again the AI yesterday. Nothing to be really ashamed about, but I think the Union AI can do far better though.
Keep tuned for new AAR with upgraded AI very soon!

Confrontation of the turn (Union AI):

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End result of the turn, Marko's Confederates have been pushed back from Decatur. Grant army is regrouped and advancing, but the Army of the Ohio is too far behind (for my taste).

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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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geronimo
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Thu Feb 22, 2007 10:36 am

hmm is not there too much casualties on assault compared to ranged losses..
another question is the impact of artillery...does it have a specific role in units disrupting?

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Pocus
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Thu Feb 22, 2007 10:55 am

Can be, we can tweak the number down. The betas can discuss that based on their own experience. The thing to consider though is that the battle occured in forest as shown on the panel, so this favor melee losses.

As for artillery, yes it has a significant impact on disruption, even if the forested area reduced their effectivness (each type of unit as a special combat matrix for each terrain). Artilleries does high cohesion losses to units, which in turn impact how fast they rout, if they are shaken, or if they muster enough courage for assault. Artilleries are far more devastating in open terrain, as the matrix allow you to use more at once during a given hour, and the range is not as limited as in forest, so you get fired at a greater distance, by more guns. In general, artillery heavy corps will fare better in open terrain, all others things being equal.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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