What I was wondering about was, on the initial attack on Charlestown SC, I believe you only used 4 of your 6 divisions with the other 2 remaining on the ships. Was there a reason for this? I still think P.G.T could have held against 6 divisions, but it would have been a close fight.
Mortar wrote:The game was nothing short of challenging. Charles put up an excellent defense. I wanted to move my forces out to stretch his forces as thin as possible and then I had the intention to focus concentrated attacks at (what I hoped would be) thinned out points when the opportunities arose, but those opportunities did not come as often as I had hoped, and Charles was uncanny in his abiity to shift forces to those points when the attack was called on to be executed.
With all the advantages one has of playing as the Union, there are certain disadvantages that ultimately led to my lack of success. I failed to utilize the union naval superiority effectively, abandoning navies for the most part in favor of a heavily waged land campaign.
I was unfamiliar with playing with the full (lock-down) activation setting prior to this game, and did not make the adjustments needed to my forces to allow for an expeditionary force (or several) to suddenly sit locked in the middle of nowhere for several turns (or months in 2 cases), a few regions from their objective (which grows more populated by the turn) eating all their food and complaining about how cold it's becoming.
I was too reluctant at certain points to pursue frontal assaults, I certainly did assault late in the game and even earlier when the times were favorable, but I was far too concerned with maneuvering in the early game to have been successful. Once he had dug in, every gain was costly no matter what angle I tried to hit from.
So, in short... an amazing game and thank you Charles for the match!