So turn 13 is here.. the divisions are formed.
So as promised here is an overview of the world as we know it, lets start with the least promising theater of operations, MO/Ark.
Basically nothing has changed at all, Price is retreating, Hardee is waiting to relieve him.
Hindman is preparing to take control of the large TN brigade thats in Charleston MO, from there he will recruit a division of loyal MO milita and art, to threaten Cario or Saint Louis, once the river is cleared.
And in the nice blue circle you can see a cav unit that was cutting rials, and at this point i doff my hat to Barksdale, he used his ships to prevent it returning home, basically making a boat line over all the crossing points. Well done sir.
TN, the middle theater of operations is progressing just how i hoped it would unfold.
Fort 11 is well on the way to becoming established (wont build an actual fort here mearly deep entrenchments, to repluse a landing that side of fort H&D).
Soon as Bragg arrives (next turn i hope) at the theater i will give him command of the divison under Albert Johnson, combine with Whiting and drive Hooker out of position and reclaim my conscript company back, unless winter hits first...... then forgot it till next spring.
Ah and speaking of Whiting he forced the surrender of Louisville, giving me a nice moral boast.
Now to VA which is stalemate central, ive the power advantage but i cant really use it any effect without risky a horrible defeat. Am considering an assault on Hamilton..... but i think its not worth the risk.
Only needle in the haystack here at the moment is Milroy with his unknown force in Grafton, scouting party to be sent next turn.
Am sending some arty to the town next too were those damn ships are, they are really making me crazy, cutting my supply lane up.. takes sc/nc VA troops 2x as long to reach there target.
And the overview booklet.
Think i am safe for the year now.. but till the snow/mud combination hits the floor i wont be counting anything close a chicken.