W.Barksdale wrote:The White House
I've issued 8% bonds, raised exceptional taxes, and called for volunteers with a 3k bounty for each company. This should bring in 461 companies. I've also called for a full draft whcih will bring in 756 companies. All this will cost me 11 NM though...
But I guess I never read anythign about making most bde's CP exceed an entire divisions CP which is just LUDACROUS not to mention unrealistc and stupid. I don't know why they are so obsessed with the concept of a division. I wish they would stop changing the game they are making it a fantasy game with these CP changes and an ENTIRE division of 10000 cavalry unable to take a city. Just stupid.
It's a Trap wrote:I don't see how you can argue that things being unrealistic when your going all out with bounties and full draft in 1861. Which heavily favors the union. The truth is no current or foreseeable game can replicate what was realistic. All they can do is design game concepts to balance the game.
It's a Trap wrote:And from what I know a division of 10K cav was unrealistic. The doctrine of war back then was for them to be scouts and screeners. Not until later in the war were they more heavily used as raiders. Which the current game more accurately represents now. We are all back seat drivers here with our knowledge of mistakes made during the war and of how battles should have been fought.
It's a Trap wrote:Another example is how entrenchments were rarely used because men those days thought it was unhonorable to hide in a hole in a fight. The horrors of war diffenently changed that, where cover was more often used and trench warfare became a the rule in the East.
It's a Trap wrote:Has for divisions. I don't think anyone can argue that a division became the prime organization in Armies. And the CP penalty helps to illistrate the degregation of units combat effectivness that went along pooly organized units. Just slappin units together and saying your in charge doesn't work well in current militaries and I would guess it would be even worse back then with the lack of communication.
8,000 men properly organized will perfrom better then a 8,000 man massed force.
W.Barksdale wrote:
Point is a draft or heavy bounties were possible early in the war. And cavalry could take cities in real life sorry. This is what I mean by realistic.
W.Barksdale wrote:The point is not 10k cavalry it is any large group of cavalry. Ever heard of Murfreesboro?.
W.Barksdale wrote:This is already modelled on an increasing scale. I only had level max level 3 entrechments until december.
W.Barksdale wrote:You don't understand my point man. Load up a game and find a 5 element bde with no cavalry. Notice now that it costs 5 CPs. Now form up a division with that same single bde, and notice it costs 4 CPs. This doesn't make sense sorry.
W.Barksdale wrote:I can't really take any counter-action as I'm lacking Generals and that extra HQ unit There are six divisions waiting in Cinncinnatti (sic) for commanders
enf91 wrote:I think you're supposed to have only 4 army HQs. One of those armies was given to you earlier in the game when Fremont shows up; the tooltip must not have been updated. I don't think Gray reads AARs, so he can't clarify.
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