soloswolf wrote:1) Ships just take a long time to build. Naval engineers will speed up both build and repair times a great deal.
2) In the status bar that shows your ZoC/Evade points, Ammo+Supply, etc. (It's a short zig-zag ling with a number next to it. Engineers and Siege guns can help you entrench faster, as can some general traits.
3) (My question) What are you spending all of your WS on?! You make an obscene amount per turn.
Rafiki wrote:I'll join in, wondering about frigates; you mention that you build frigates to get more WS, but frigates cannot be used as blockade runners; only ships with transport capacity can perform in that role, i.e. transports and brigs.
Rafiki wrote:Raiders: in shipping box, attack Union shipping, need to be warships
Blockade runners: in blockade boxes, transport $ and WS, need to be transport or brigs. AFAIK, frigates have no transport capacity, and they are therefore useless as blockade runners.
Playing as the Union, I have never had any capacity problems when it comes to ocean supply, so I don't know if it's a viable strategy to try to curb Union coastal invasions that way. Also, any invading force can use supply from transport units that accompany them.
soloswolf wrote:As long as you have the WS to maintain the investment, they will stay active. If you right click on them, they will go away and you will be free to purchase A LOT.
(For future reference, the bar across the top of your screen shows your 'on-hand' and amount produced this turn or each of your three resources. Your WS was consistently showing upwards of 50 and you obviously weren't spending much of it on troops, etc, which led to my question.)
The financial tab in your ledger shows on-hand, production, amount spent this turn, etc. and can be very helpful.
Rafiki wrote:I've seen Union transports be sunk in the Shipping Box, but it doesn't happen often, and IMHO, I don't think you get much of a ROI for the firgates you buy and send there, compared to others you can do.
pepe4158 wrote:Turbo ...the unions problem is manpower, not resources like you, the little bit of damage you might inflict will be insignificant to the union, use those frigs as blockade runners, preferably from the gulf of mexico box as athena will tear them up in the other.
Rafiki wrote:Personally, I think Turbo is doing pretty well for his first campaign, and as the CSA and on "Hard", even. A lot better than I ever did, that's for sure
Turbo823 wrote:I have a couple of questions/comments:
2) I know everyone is convinced that raiders are worthless, but in this new patch Pocus says that the raiders do more damage in the world shipping box. Has anyone actually experienced this or is the raider worthless assessment based on past experience. Just curious.
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pepe4158 wrote:Well wouldnt say tottaly worthless, just as Raf pointed out not getting enough impact for your investment.
As the union Athena is never crippled by a shortage of WS as you are, and the liitle bit of damage you do to her cash flow is kinda negligable to her versus the shortage of WS you have.
So how to turn that WS shortage around is your problem...most PvP players put an ungodly amount of brigands in the gulf box...but since you have the frigates just trying to think of some good investment use for them as Athena puts only that 1 lone squadron down there, was thinking if you put your frigates in that gulf box, as a fleet with a few transports, you might make it pay off but Ive never tried it as I usually am trying things against Athena that would work in PvP and since I am countering that box in 1 of my games with an ungodly amount of flotillas may work against Athena but not PvP.
Yes even though I was teasing Turbo he is doing well considering, just think he made too many concessions (not using the Cav exploit) and bite off a little too much playing hard level first campaign as he is learning the hard way there were still things he needed to know and perhaps would have been better suited on normal, but he said he did want a fight lol, n Athena will definitly give you that on hard as I cant even exploit her anymore as the south.
Hope not to get too far off topic, but I lose or close to a draw as the south on normal, but slaughter her as the north on normal in the new patch and still wonder whats up with that?
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