Alan_Bernardo wrote:Jim,
Is that what these red regions mean? The reason I ask is that it looks as if you are plotting a move through the red region to your southeast. If that is the case, then those red regions mean something else.
James D Burns wrote:Industrial expansion results in improvements in 6 cities this turn.
At Fort Gibson Stand Watie and his Cherokee’s launched two assaults on the village. The first battle was a Union victory and they suffered 157 casualties while the Cherokee’s suffered 537 casualties and lost 1 of their 3 regiments.
The second battle saw a Texas cavalry unit join the Indians and it also was a Union victory. The Union suffered 59 casualties and the Indians and Texans suffered 390.
The Heroic 3rd Cavalry regiment inside Fort Gibson ***(not really a fort but an Indian village)*** enjoyed a 400 bonus for entrenchment levels which probably accounts for their awesome performance. The 3rd Cavalry gained 2 experience stars for the battle. Jim
christof139 wrote:Even though the picture says 1874, at the time of the ACW this was a very substantial post and fort, and it was used as the main bade of USA forces in Indian territory.Chris 1/39
James D Burns wrote:Of course you are 100% correct, my statement was a bit misleading as written. I wasn't stating that it shouldn't be a fort, rather I was referring to the fact that the name given on map didn't suit the fact that there is no fortress there, just an Indian Village. Sorry about the confusion.
The Indian Village does provide some protection and a few supplies, so perhaps that’s all the designers felt was justified for this specific fort, I don’t know.
Jim
christof139 wrote:None of the Forts out west were like the coastal masonry Forts. There were some earthworks, log and low stone walls at Ft. Gibson, plus the stone buildings were stout and the terrain the fort was buit on was defensible. There were also usually a decent amount of troops there, so actually it was fortress, but not the same as a coastal masonry fortress, just a scanty fort/post/facility in comparison to the coastal forts.
Yeah, I see what you mean, and perhaps the only way to depict these western forts would be to use and entrenchment icon or a low level fort icon if there is such a thing in the game, I don't know.
Chris
James D Burns wrote:The game has stockades I believe (yep just checked the manual, page 53), that would work very well I'd think. The problem would then be with supply generation, Indian Villages generate a few measly points, stockades probably do not.
Jim
Alan_Bernardo wrote:James,
Are you finishing this? I was enjoying it so far but now with the delay I'm wondering what's going on.
Alan
James D Burns wrote:Been building a new backyard fence the past few weekends. No gaming allowed on weekends till the jobs done. leure:
I'm going to need at least one more weekend, maybe two depending on the weather. So look for pauses in my writing on weekends, sorry about that.
Jim
I forgot to report that last turn I placed 8 transport ships into production. This turn I placed another 12 into production, which leaves 12 more yet to be built in my production pools.
I can’t believe I didn’t build these sooner as these units are my only means of increasing my turn by turn money income. The 6 transports I currently have in the Atlantic Shipping box produced 24 money and 4 war supplies this turn.
With the 32 transports added to the 6 I have now, I can increase this income by a factor of 6, which means I’ll be producing 144 money and 24 war supplies for a similar result in the future. Unless of course there is a decreasing return for you ships as their numbers increase. Guess I’ll find out soon enough, it only takes a few months for the produced transports to become active.
I may have found a new bug. At Harper’s Ferry, my entire army is within city walls and besieged by General Joseph E. Johnston’s Army of the Shenandoah. The weird part is, both my Corps stacks took 20 or so winter weather hits this turn.
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