I will start at the beginning, and end at the end.
Onwards to adventure!!!
[ATTACH]7731[/ATTACH]
Here is an overview of the first round as seen from my lofty vantage point. Sorry for the [SIZE="5"]large[/size] black box over my main army. My goals are simple. Crush Grant. The first thing to do is get rid of those pesky command penalties (See picture below). I have a 5% penalty in Wharton's command, and a 20% penalty in Breckinridge's Corps. I have moved around some units to allow my units to fight with utmost efficiency (the names have been changed to protect the guilty, and so I don't give away too much information if we play this scenario in the grand tourney)

Everyone starts together in a large pile hanging out at Tippecanoe, MS (I must do something about that), so I have moved a lone cavalry unit to Gibeon, TN to gain a more MC (before I move other units into). I have decided to move Bragg's Corps to assault Grant at Henry TN. I have ordered Hardee's Corps to Gibeon TN (to support Bragg's assault). Breckinridge's Corps has moved to Memphis (to dig in - just in case). Polk's corps will be moved on the east side of the river to threaten both Nashville and Fort Donaldson. Wharton and Forrest's command has been railed southeast of Carthage (for a special purpose

Here's the rub, I only have 100 CS points to spend. So I must spend them wisely on replacements. So I have decided to purchase 2 inf replacements, 1 cav replacement, and 1 Lt. Art replacement.
[ATTACH]7732[/ATTACH]