Orel wrote:Would be glad to play for Southern Whites. Who will host? Is there a possibility to do without the activation rule?
Philo32b wrote:Hi Orel, thanks for the interest in playing!
I have no preference in who will host. I am happy to do so.
For the Activation rule, would you be interested in using the middle option? (Penalties if unactivated, but can always still move.) Isn't the Activation Rule the friend of the Whites?
Any preference on the other rules? Shall we use Long delayed commitment and Standard (i.e., non-historical) attrition?
Who is interested in playing the Reds?
Orel wrote:The activation rule does give the Whites a bit of an advantage. But usually, I prefer playing without it altogether, to me it simply is a bit inconvenient. Plus, it is widely considered that the Reds have lesser chances for victory than the Whites, so to make it a bit easier for them the activation rule is usually not implemented in games. I would prefer not having it, but if you wish to have the medium option I will have to accept it.
Towards commitment, I never understood what the difference is between long delay and short delay is, so that is up to you.
Attrition, is not a concern either.
My concern is the merchant shipping income. I always prefer having it at max, but if you wish to have something else I am open for debate.
Philo32b wrote:No activation rule at all is fine.
That sounds good to have the Merchant shipping income at 100% (the standard rule).
Any house rules regarding play that you find useful?
I will summarize our choices in the OP, to help any potential Red decide whether to join us.
Altaris wrote:I'd be interested in taking the Reds. Also, I could probably round a non-playing 3rd party host if you guys wanted.
Would you guys be interested in playing the standard Grand Campaign rather than the Kolchak one? Is there a reason why Kolchak is preferable?
Philo32b wrote:Hi Altaris, the Grand Campaign instead of Kolchak sounds good to me. And a third-party host would be good--since this is my first PBEM game, that would probably be preferable as I'll have less chance to screw something up for everyone.
Orel, when you say you don't touch Interventionist forces, do you just mean that you don't mess with the locked down ones (such as taking them out of their town to make them more likely to be activated by partisans, for example)? I'd like to use the units that are given to me, such as the few tanks that Siberia gets, unless that unbalances the game against the Reds. I'm happy to make not recognizing independencies a house rule.
Orel wrote:I mean the ones that are non-Russian and non-Czech. So, the tanks that you get from Allied shipments you can use. But according to the house rule, let's say the Japanese troops on the far east should not be used on the battleline. Though, I would allow them to be used against partisans in the rear.
Altaris wrote:Durk says he can host for us, so long as we keep it to one turn a day. Shall we use Dropbox for file distribution? That would be my preferred method.
I'll send you guys Durk's email address, you can send him your email info and we'll work on getting a game under way.
Altaris wrote:Question on activation rule: if Durk has already sent the turn files without activation rules turned off, can he simply switch the option off before processing the next turn to keep it from taking effect, or does he need to restart a brand new game with the option setting and resend?
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