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Looking for opponent
Posted: Fri Jul 17, 2009 11:19 pm
by It's a Trap
Game: 1.14.1a Full
Turns: At least 1 a day, but I like games when you can do 3-4 a night
Language: English
Side: Either
Contact: Just message me with email and I'll send it. Or we can discuss any house rules.
Default rules: (up in the air)
*activation rules- Standard
*Generals normal
* Navy, FI - standard
*Small Delay- cause its the normal one to do?
*Historical Attrition
*Redoployment-
Posted: Sat Jul 25, 2009 8:38 pm
by cobraII
i am down i sent you a pm with my email and stuff.
Posted: Sat Jul 25, 2009 11:29 pm
by soundoff
It's a Trap wrote:Game: 1.14.1a Full
<snip>
Turns: At least 1 a day, but I like games when you can do 3-4 a night
Now I really do not intend any disrespect It's a Trap. Indeed anyone who takes the time to play this game is OK with me. Yet how the heck anyone can do 3-4 turns per night is beyond me. Assuming of course that you are truely taking note of what is happening in the game. That sort of speed is OK in the GC in the first couple of months but after that.......I do applaud you for being able to do justice to the game at that sort of pace.

Posted: Sun Jul 26, 2009 12:20 am
by It's a Trap
I don't find it that hard because I know what I "plan" to have done by each given winter and am quick to rule out what I can and can't do. And until you really break the Souths VA/TN defenses I find the strat is very straight forward. However, I think I certianly do miss details like in my current game with MrT. If I had watched the replays carefully I'm sure I would've seen him RR Jackson by Christiansburg and not been surprised when Grant got owned by an additional 40k troops at Nashville that sent him back to Bowling green for 3 months with a loss of 1/2 his force.
Besides after watching you and Banks duke it out I don't even harbor the idea that I'm ready for that level.
Also being able to commit several hrs because fall semister hasn't started helps.