Tue Dec 30, 2014 8:54 am
2.5.1 Step 1: Create a game
The Hosting player chooses a Campaign/Scenario and a side and starts the game as usual. This automatically
generates a sub-folder in the C:\Program Files\Revolution Under Siege\RUS\Saves\ directory, named after the
Campaign or Scenario selected (1918 Campaign if you play the ‘1918-1923 Campaign’ scenario, for example).
Please note that a number helps differentiate between multiple instances of the same Campaign/Scenario. However,
the best way to avoid confusion is to rename the in-game Save (e.g. 1918 Campaign John vs. Joe). Do NOT rename
any RUS files externally to the game.
In this newly created folder you will find two or three TRN files, each with three letters indicating which side it
belongs to (RED, WHI or WH3).
Note: C:\Program Files\Revolution Under Siege\ is the default directory. This directory may be titled something
different if the game is installed to another location. It is also different for the different language versions of
Windows.
2.5.2. Step 2: Host Sends TRN file to Opponent(s)
The Hosting player sends his opponent(s) the TRN file with the opponent’s designation (i.e. if you play the RED,
then send the WHI and/or WH3 file to the appropriate opponent(s) ). The opponent(s) must store this file in the
folder named “Revolution Under Siege\RUS\Saves”. It is advisable to use subfolders to keep all PBEM games in
progress separate. For example, the opponent could save the TRN file under the “Revolution Under
Siege\RUS\Saves\JohnVsJoe” subfolder.
Note: In order to avoid possible data corruption during the file E-mail transfer process, it is strongly advised to EMail
the file using the Zip file and password options included.
2.5.3 Step 3: Non-Host sends ORD file to Host
Each player now loads the game and gives his orders for the upcoming turn. When ready, each player saves the
game. This will generate an ORD file (in the folders mentioned above).
Important: Do NOT click on End Turn button at this step. The Non-Hosting player then sends his ORD file to the
Hosting player.
2.5.4 Step 4: Host Resolves Turn
The Hosting player saves the ORD file received from his opponent into the appropriate directory and loads the game
again. He now clicks on End Turn button to launch the turn resolution, where all orders are then executed.
A new turn is now ready to start. Go back to Step # 2 and repeat.