Altaris wrote:There really needs to be a way of training up conscripts beyond the one lone general in Moscow. All those ex-Imperial officers should have training capability, as well as Trotsky (who perhaps should have an even better training ability). The Red Army should be a rabble in 1918 and 1919 but gradually get better. Both White sides have pretty decent training capability, the Reds should have at least something on par with them, probably more.
I had the same struggle as you over battalions vs regiments. I liked regiments better, but the ultimate deciding factor for me was that combined units have a hard-coded cap of 33 elements, and there's no way to differentiate what those elements are. So regardless of what you do, it's going to be possible to stuff 32 regiments into one combined unit (well, there is a hard cap of something like 8 individual units, but this can easily be enough to fit 32 regiments in via divisions). 32 regiments is just way too much - that's a whole friggin army in and of itself, that will always get committed together. Probably why RUS battles end up being so bloody - if you've ever played ROP, it suffers the same problem for the same reason.
The battalions set up is a lot better and more realistic. Fights tend to be more evened out and losses take longer to recover from. With AGEOD engine, it takes very little time to recover from hits, but a division that loses most of its elements is out of the game for at least 3-4 months. And it helps avoid the super-stacks of 4000 CP doom armies blowing holes through lines and just trucking along. It's still very possible to open holes in the line in a similar fashion, but you have to do it in "wave" attacks with multiple corps, and the first one usually gets beat up pretty bad softening the target up, then the second one punches the hole. After that, rest and recuperation are required rather than a quick 1 turn rest followed by the steady steam-roller effect. Makes wars more than a one-stop battle.
You will be surprised but another person actually has made a mod where he gave the training abilities to 5-6 other Red commanders in which I am currently playing. So far(Spring of 1919) the creator has said it is not very successful, however the real action has not started yet so we cannot really judge it properly yet.
If we are giving all Red Imperial officers this ability, then almost all White officers have no less of a right for it.
I have met the opinion that the Red army stops being rabble by 1918, but I have to say I disagree. It does become better, but it still is a revolutionary army and cannot be a match for the Imperial order army.
It is quite rare to see a 32 000 division. The Imperial Army corps of 1914 that has 100% of its strength, should consist of 48 700 men. We will write off 8700 men to account for the cavalry division, then divide that by two(two infantry divisions) and we get around 20 000 per division. Now of course Civil war divisions were smaller, but still the maximum value we can get for a civil war division with 500 battalions as the smallest unit is 16 000, that is without any artillery or support units. Of course that could be implemented. however that also requires a bit of time from my side, when I experience a lack of it to even finish off what I have already planned.
The concept of rotating corps is applicable but not on the Ageod engine due to two week turns. If Ageod would create something like what they have in HOI when you can pick the hour of attack and synchronize it with the one of other troops things would be different. But for now, I don't see an alternative for huge stacks.
P. S.: I'll start the mod thread today.