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River transports
Posted: Tue Jul 22, 2008 4:45 pm
by Roger B
What is the reason for river transports? I can be sitting in Cairo and move to any place along the river without them so why do I need them? I imagine this river movement probably represents barges and such as opposed to the stern wheeler transports. So why do I need the actual transport ships?
And, how many troops do transports (river and ocean going) hold?
Posted: Tue Jul 22, 2008 5:16 pm
by CWNut77
One answer to your question -- they are an alternative (and often times, better) method of creating depots.
Two transports = 1 depot, IIRC
This is key when playing as the North, as you will need to set up a supply line as you move South along the rivers. The Confederacy has less of a Navy and also a lesser need for creating depots, but it can be done on their end as well!

Posted: Tue Jul 22, 2008 5:23 pm
by Roger B
CWNut77 wrote:One answer to your question -- they are an alternative (and often times, better) method of creating depots.
Two transports = 1 depot, IIRC
This is key when playing as the North, as you will need to set up a supply line as you move South along the rivers. The Confederacy has less of a Navy and also a lesser need for creating depots, but it can be done on their end as well!
Ah ha!!!
Posted: Tue Jul 22, 2008 5:45 pm
by Ethy
River Transports provide an excellent supply line yes! without a substantial river floatilla you will soon find transport of troops and supplies will be far harder and you may find yourself loosing valuable brigades due to them being unsupplied, therefor an ample supply of river transports is advised!
as for the amount of troops they hold in a little unsure

Posted: Tue Jul 22, 2008 6:32 pm
by Rafiki
Roger B wrote:What is the reason for river transports? I can be sitting in Cairo and move to any place along the river without them so why do I need them? I imagine this river movement probably represents barges and such as opposed to the stern wheeler transports. So why do I need the actual transport ships?
By using them , you provide better protection for your troops than if you use the "generic" river transport, especially if you send a few gunboats or ironclads along as escort.
They can also provide a moving supply source (for a limited duration), even if you don't turn them into depots.
Roger B wrote:And, how many troops do transports (river and ocean going) hold?
IIRC, they can hold a weight of 40. The different element types have different weights (militia and infantry weighing 1?), but you should be able to see this information in the unit pop-ups/tooltips as well as in the unit/element detail windows (again, IIRC)
Posted: Tue Jul 22, 2008 6:46 pm
by Roger B
Rafiki wrote:By using them , you provide better protection for your troops than if you use the "generic" river transport, especially if you send a few gunboats or ironclads along as escort.
They can also provide a moving supply source (for a limited duration), even if you don't turn them into depots.
IIRC, they can hold a weight of 40. The different element types have different weights (militia and infantry weighing 1?), but you should be able to see this information in the unit pop-ups/tooltips as well as in the unit/element detail windows (again, IIRC)
Many thanks, especially on the weight limits! I suspected the value of transporting troops with a gunboat escort as opposed to the generic river movement.
Posted: Thu Jul 24, 2008 9:29 pm
by Kwik E Mart
Roger B wrote:What is the reason for river transports? I can be sitting in Cairo and move to any place along the river without them so why do I need them? I imagine this river movement probably represents barges and such as opposed to the stern wheeler transports. So why do I need the actual transport ships?
And, how many troops do transports (river and ocean going) hold?
try moving by abstracted river movement instead of transports past a fort or entrenched force with artillery and you will then realize why it is better to use transport units with river ironclads along to absorb the hits as you pass the fort or entrenchment. the transports will remain relatively unscathed if you have enough escort. i recommend moving from cairo past fort no. ten, or forts henry and donelson as an experiment.
also keep in mind that your abstracted riverine transport is used to "push" supplies along rivers. if you use too much of it for transporting units, you could run out of enough to move supplies, although as the war moves along, the north rarely doesn't have enough transport capacity.
Posted: Sun Jul 27, 2008 4:04 pm
by Ayeshteni
Depots?
How do you create these supply depots?
Ayeshteni
Posted: Sun Jul 27, 2008 4:13 pm
by Primasprit
Ayeshteni wrote:Depots?
How do you create these supply depots?
Ayeshteni
Using the "Build Depot" special order.

Cheers
Norbert
Posted: Sun Jul 27, 2008 4:29 pm
by Ayeshteni
Primasprit wrote:Using the "Build Depot" special order.

Cheers
Norbert
>.<
Ah, righty-o.
Aye.
Posted: Sun Jul 27, 2008 4:34 pm
by Daxil
Also I might add, for the south they can help you block crossing points along rivers. Four elements blocks a river and the Confederacy starts with 2 four element groups of transports. I think they're more useful for that purpose than being used rarely to move the odd brigade.
Posted: Sun Jul 27, 2008 5:11 pm
by arsan
Daxil wrote:Also I might add, for the south they can help you block crossing points along rivers. Four elements blocks a river and the Confederacy starts with 2 four element groups of transports. I think they're more useful for that purpose than being used rarely to move the odd brigade.
Hi!
Transports don't block. Just "warships" do.
So you should use gunboats to do the work. I suppose ironclads will also work but will no be very cost/effective
Regards
Posted: Sun Jul 27, 2008 6:45 pm
by Daxil
In my best Johny Carson, I did not know that.