Skibear wrote:And my next question does Jabberwock ever sleep? ) Arent you in Maine?
d0mbo wrote:1) When purchasing a new (regular) unit (reinforcement), it starts out depleted as well. Do THESE units use the replacement pool as well, during their training/formation? (meaning you need the MP twice, the base cost of raising, and then the replacements during training).
d0mbo wrote:Thanks for the replies guys.
So basically the mobilization of men as the CSA is free for the first few months (because of the free replacements you receive); however, materiel should be ordered in the replacement box.
Your remarks above have led me to two other questions.
1) When purchasing a new (regular) unit (reinforcement), it starts out depleted as well. Do THESE units use the replacement pool as well, during their training/formation? (meaning you need the MP twice, the base cost of raising, and then the replacements during training).
2) Ahhhh... the army of Shenandoah.... it's locked the first turns, and unfortunately it gets attacked by union forces the turn it's unlocked. because it's outside a depot, it's understrength. What's the best strategy here?
d0mbo wrote:2) Ahhhh... the army of Shenandoah.... it's locked the first turns, and unfortunately it gets attacked by union forces the turn it's unlocked. because it's outside a depot, it's understrength. What's the best strategy here?
d0mbo wrote:haha.
ok then.
Then i'd better start praying now to influence my campaign this evening
do prayers at work count?
d0mbo wrote:Thanks for the replies guys.
So basically the mobilization of men as the CSA is free for the first few months (because of the free replacements you receive); however, materiel should be ordered in the replacement box.
Your remarks above have led me to two other questions.
1) When purchasing a new (regular) unit (reinforcement), it starts out depleted as well. Do THESE units use the replacement pool as well, during their training/formation? (meaning you need the MP twice, the base cost of raising, and then the replacements during training).
2) Ahhhh... the army of Shenandoah.... it's locked the first turns, and unfortunately it gets attacked by union forces the turn it's unlocked. because it's outside a depot, it's understrength. What's the best strategy here?
MarkCSA wrote:What also helps is drawing a map of the U.S. and planning a few moves ahead while you appear to be deep in thought.
Heldenkaiser wrote:I plan. The problem is, I redraw the plan on every new turn. Sometimes units keep sailing up and down the Ohio for months just because this turn I think I'll build a large army to descend the Mississippi, then next I believe I'll better use them in KY to exploit an opportunity, and then next turn I dream I'll march right through into TN and then the Carolinas ... feels a bit like the real war.
MarkCSA wrote:Plans are useless, but planning is invaluable........
Remember: If your attack is going the way you planned, you are in an ambush.
Skibear wrote:Think OODA loop. Observe, Orient, Decide, Act.
This is a cyclical decision making loop that constantly goes round and round as new information is factored in and processed.
Observe, Orient, Decide, Act, Observe, Orient, Decide, Act, Observe, Orient, Decide, Act....
The key is to get inside your enemy's OODA loop so that you think that little bit faster, either to determine what his plan is and break his loop, or to move quickly and dynamically with your process so that he is always reacting to your moves, rather than making his own.
Thats a broad description anyway, staff college stuff. But the concept applies to stuff like this. No plan survives contact with the enemy but well planned operations are flexible enough so as to make the impact on his plans much worse than yours.
Ah, if only I were able to apply it every time.... sigh.
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