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Corps Exploit
Posted: Tue Feb 12, 2008 9:35 pm
by Hobbes
I'm not sure if there was a thread a few weeks ago about giving a one turn penalty to a commander after declaring him a Corps leader? This doesn't seem to be in the game yet as far as I can see. I'm worried that you could
Keep a spare 2 star leader with an Army and promote him to Corps commander if your current Corps commander gets a bad malus from a poor Army commander.
The new Corps commander would avoid any malus handed down from the Army commander at the start of the turn.
Cheers, Chris
Posted: Tue Feb 12, 2008 10:11 pm
by Jabberwock

I thought that was Stanton/Halleck's purpose in keeping all those silly major generals with the AotP.
Posted: Tue Feb 12, 2008 10:22 pm
by Rafiki
In the same vein, you could also swap an inactive corps commander for an active one.
I think AGEOD are looking into it, but nothing has been said about when and how it might be dealt with

Posted: Tue Feb 12, 2008 10:50 pm
by Jabberwock
Here's how it is. "Franklin, Mansfield, Hunter, Hamilton, Keyes ... draw straws. One of you is volunteering to lead the next assault on the Richmond trenches."
Posted: Wed Feb 13, 2008 1:36 am
by Coffee Sergeant
The other exploit I noticed with Corps is that you can redeploy a corps leader, and the corps will be intact even if its well out side the strategic rating of the Army commander. In my current PBEM, I have a corps of the Army of the Tenessee in San Francisco

Posted: Wed Feb 13, 2008 3:51 am
by soloswolf
The only 'exploit' of this are the extra cp you get with the corps. (Not that that is so small of a bonus, but you don't get all of the other corps benefits...)
There is also precedent for something like this. (Though perhaps not as far as San Francisco

) Longstreet took the bulk of the first corps of A:NV to Tenn. to fight 'under' Bragg.
Posted: Wed Feb 13, 2008 3:54 am
by Gray_Lensman
deleted
Posted: Wed Feb 13, 2008 11:36 am
by Pocus
tss tss, we too in the team are a band of devious exploiters of rules...
Know that the stats alteration you see on the subordinates (from the Army Cmd) is the one you got during the previous turn. For the next turn (and hosting phase) which will unfold, it is not yet calculated. So bottom line, redeploy your corps commander to Texas if you want, but during the turn resolution, as he is too far away from the Army Cmd, he will get nothing in return.
What is done on purpose is that the corps status is not aborted because of being too far away from the Armly leader. This is to help the AI and to not trouble too much the player.
Also, done on purpose, is to calculate activation status for the next turn, so that the players can know if a given leader is active or not (deemed too frustrating for most players otherwise).
Chris (Hobbes): The penalty given would be to units having a change in the command structure (the corps commander is not the same, or the division is now independent, or the division leader changed). This is still to be done.
Posted: Wed Feb 13, 2008 12:10 pm
by Jabberwock
soloswolf wrote:There is also precedent for something like this. (Though perhaps not as far as San Francisco

) Longstreet took the bulk of the first corps of A:NV to Tenn. to fight 'under' Bragg.
And Hooker and Slocum's corps were subsequently shipped to Rosecrans.
Posted: Wed Feb 13, 2008 12:23 pm
by soloswolf
Which would have allowed things to go just as Longstreet hoped, that being to draw Federal forces from Md/Va to Tenn., and be defeated in detail if Bragg had allowed ANY move to be made following Chickamauga's costly field.
As it was, they stared at Chattanooga for weeks and Longstreet's detachment of his first corps was grudgingly allowed to move further into eastern Tenn. and hold/harass the Federal forces throughout the winter. Too little too late for the Confederates. And nothing could help Bragg's descent in the field.
Posted: Wed Feb 13, 2008 1:30 pm
by veji1
Well actually why should we be told that a leader is active or not ? Isn't the whole point of Activation rules and strat rating to frustrate us ?
If the enveloppe sign was about the previous turn (Ah ha This moron of Banks was inactive, this is why he didn't assault that lowly militia...) than the players would be kept in the dark and their plans would keep falling apart because of inactivation unforeseen..
Could we do that ?
Posted: Wed Feb 13, 2008 1:33 pm
by Hobbes
I seem to remember this idea was once discussed but thought to be too frustrating for players. (Ah now I see Pocus mentioned this higher up).
Cheers, Chris
Posted: Wed Feb 13, 2008 2:22 pm
by Rafiki
Pocus wrote:So bottom line, redeploy your corps commander to Texas if you want, but during the turn resolution, as he is too far away from the Army Cmd, he will get nothing in return.
Will the stack's CP be halved as well, as if it was an independent command? Can't remember seeing that happen, but haven't looked to closely for it either.
Posted: Wed Feb 13, 2008 2:36 pm
by Pocus
This is one of the thing I will fix for the redeploy order.