Page 1 of 1

winning

Posted: Sat Jan 26, 2008 7:03 am
by jeff b
What does it take to win the game? I have captured every objective city in the south yet the computer fights on. I have over 1000 vp more than the computer, but the enemies morale has not broken.

Another question, what good do the different loyalty levels do for you? what are the practical advantages of each. So far I have place all the southern states on habeous corpus setting

Posted: Sat Jan 26, 2008 7:08 am
by Gray_Lensman
deleted

Posted: Sat Jan 26, 2008 10:37 am
by Rafiki
How much National Morale does your enemy have? Once you capture their capital, things should start going downhill pretty fast.

I try to keep the normal loyalty settings, except in cases where I need to transport railroad supply through/in a state without the possibility of garrisoning the railroads extensively.

Posted: Sat Jan 26, 2008 12:41 pm
by Le Ricain
Getting an outright win for the Union is difficult. I think that the last time I received one was vers 1.04 or thereabouts. You win the game by either boosting your NM over 185 (and I believe it is in 1864 it goes to 200) or driving the CSA down below 25 (I think).

You gain NM by defeating CSA forces and capturing the objective cities. You loss NM by losing battles, losing objective cities and promoting less senior generals. Realistically, as the Union it is the third NM loss method that is important.

If you have not been able to destroy large CSA armies in single battles and have promoted several generals out of sequence, you will reach a situation where you have captured all the objective cities and there no significant CSA forces left to destroy. You have an enormous lead in VP's, but no chance of iincreasing yor NM's. For all intents and purposes you have won. If you run the game out ot its end, you will win a VP victory.

I look at cases such as these as you have won the war and preserved the Union, but at an enormous cost to the nation. Much like in real life.

In earlier patches, when captured Richmond, the NM loss to the CSA led to automatic victory. Many players felt that this was not right as the heartland of the South was still kicking. Perhaps we have gone too far in the other direction.

Posted: Sat Jan 26, 2008 10:13 pm
by jeff b
In the game I am playing the confederates have moved their capitol, and I never did quite figure out to where. I am certain that I have captured it. I believe that you have accurately described the situation I am in. I had thought that I would win automatically once i had captured every objective, but now I know that is nt the case.

Posted: Sat Jan 26, 2008 10:21 pm
by Rafiki
How much NM does the enemy have?

Posted: Sun Jan 27, 2008 3:06 am
by Le Ricain
Rafiki wrote:How much NM does the enemy have?


In my last game (vers 1.08d) playing as the Union. I captured all of the objectives. I have no idea where the CSA capitol is located. It has to be in either FL or TX.

My NM = 182 (win level = 225)
CSA NM = 77 (defeat level = 25)

The CSA has a few units left, but not in stacks large enough to generate any NM if I were to destroy them.

I suspect jeff b is in a similar situation.

Posted: Sun Jan 27, 2008 5:08 am
by jeff b
I want to say I am about 30-40 pts below the level need to win, and the cornfeds are about the same above what is needed to lose.

Is it possible that the rebs will relocate their capitol to a place other than an objective city? I would hate to have to chase down every last city in the game.

Posted: Sun Jan 27, 2008 12:36 pm
by lodilefty
jeff b wrote:I want to say I am about 30-40 pts below the level need to win, and the cornfeds are about the same above what is needed to lose.

Is it possible that the rebs will relocate their capitol to a place other than an objective city? I would hate to have to chase down every last city in the game.


The capital city should have a little capital dome icon. Look at Washington for example.

Posted: Sun Jan 27, 2008 2:52 pm
by Le Ricain
lodilefty wrote:The capital city should have a little capital dome icon. Look at Washington for example.


The capital icon appears to only show up at a new location if the move capital option is played. If you capture the capital city, I do not think that another icon shows up.

Posted: Sun Jan 27, 2008 3:17 pm
by Le Ricain
Le Ricain wrote:The capital icon appears to only show up at a new location if the move capital option is played. If you capture the capital city, I do not think that another icon shows up.


As an experiment, I loaded my game as the CSA. I was unable to find the capital. Even on the Politics screen, the move capital option was gone. I assume that this reflects the time when Jeff Davis and Co. were on the run.

Posted: Fri Feb 08, 2008 2:13 am
by Le Ricain
Playing as the Union with vers 1.09 I was able to achieve victory in November, 1862. The capture of Richmond and Memphis during that turn caused a much larger gain in NM than I have seen in previous patches. I also delayed giving Grant an army command until his seniority was higher than McClellan's, but I doubt that the NM loss associated with giving Grant command status out of sequence would have been enough to prevent the victory. Playing with the activation lock (originally with Beta5), McClellan was locked in place for 26 consecutive turns. I could not have given him an army even if I had wanted to.

Posted: Fri Feb 08, 2008 9:28 am
by Offworlder
I think Le Ricain nailed it. As the Union at one point you reach a level of points where you're close to winning but never manage to do so because each important objective is taken on different turns, giving the CSA the time to recover some points. I won a game when I managed to capture Memphis, Atlanta and Richmond at one go. The CSA took such a great hit that the game ended in victory.

Posted: Fri Feb 08, 2008 3:24 pm
by jeff b
Unfortunately I am into Game 2. rev 1.09. In the Summer/Autumn 1862 I managed to take Richmond, Nashville, Memphis on 3 consecutive turns. That put me up to 145NM, but the CSA was only reduced to 80NM. I have even refrained from replacing Generals. The only hit I have taken on that front was promoting Grant to command 1 army. But the winter months stalled my advance, and the CSA has recovered a great deal. So now They are back to 90NM, and I'm down to 130NM. The capture of Petersburg, Pensacola, Chattanooga has done little to move the needle in my direction.

I can see this game going like the last one. I will take every objective but still not knock out the CSA.

Posted: Fri Feb 08, 2008 4:03 pm
by Coffee Sergeant
Take New Orleans and it should finish them off.

Posted: Fri Feb 08, 2008 5:45 pm
by Ethy
jeff b wrote:In the game I am playing the confederates have moved their capitol, and I never did quite figure out to where. I am certain that I have captured it. I believe that you have accurately described the situation I am in. I had thought that I would win automatically once i had captured every objective, but now I know that is nt the case.


in my game where i am the union

i did succesfully capture richmond in early 1863, the capitol as soon as i did moved to Mobile Alabama... maybe thats where your missing capitol is? i too in my game have many key cities including Richmond, Rayliegh, Nashville, Memphis, Atlanta and New Orleans however the CSA still continue to fight, i think its luck wether they surrender and to how the morale depleats. the CSA i am fighting still have atleast 60 morale points and very little resistence left by april 1865.

my advice is, although i am still a relative new player. keep fighting, dont loose any key battles which might reignite rebel troops, dont spread yourself too thin and loose the ground you have already taken.

Ethy

Posted: Wed Feb 27, 2008 2:07 am
by Le Ricain
Having studied the Union victory NM problem in my last two games, I think that I have found a solution that at least works for me. The key is Grant. One of the early goals for the Union is to get Grant promoted to 3* and give him an army. However, giving Grant an army when he is not the most senior general will cost the Union +/- 10 NM. This NM loss is very difficult to make up even if you capture all of the objective cities and destroy the CSA armies.

In my last three games where I promoted Grant out of sequence, I never achieved the 185 NM needed for an automatic victory. In my last two games, I delayed Grant's promotion and achieved victories in the summer or autumn of 1862.

Posted: Wed Feb 27, 2008 2:18 am
by Gray_Lensman
deleted

Posted: Wed Feb 27, 2008 2:32 pm
by Le Ricain
Gray_Lensman wrote:A little note regarding victory

Recently, I discovered that the "Balances.sct" was not being utilized properly. This coupled with the vanilla campaign scenarios having duplicated entries for some of the VP/Morale conditions "warped" the end game VP/Morale adjustment numbers.

This was corrected and sent to Pocus for inclusion in the v1.09a update once it is finalized. (I don't think it is in the "beta" just yet).


Interesting. In the five games that I reference in my post, the three that saw no victory were pre-1.09 and the two with a victory conclusion were with 1.09 and 1.09a.