Coffee Sergeant wrote:No, I hate hidden numbers. Good players will just dig for the information anyway.
Evren wrote:You can take the following line as a consideration; the leaders can gain their skills as they fight, like they get others as they gain rank, and the other thing that can be done is to say a 21 defensive fire rating as "good", or call Forrest "a very good cavalryman" etc.. I don't know if it is hard to give those verbal values instead of the numerical ones is so hard, it would be just an option in the preferences menu. But still, this consideration is not something like "i want to see this in the game". It is just a humble opinion for such a great game.
Philippe wrote:As it stands we have far too much precise and accurate information about everyone and everything. It may make the game easier to play, but comparing sets of numbers is anachronistic and counter-immersive to how things were done and thought about in the 19th century. To get a feel for what I'm talking about, I would strongly recommend paying close attention to the interactions and decision-making process described in Gore Vidal's Lincoln.
Philippe wrote:Some people are uncomfortable venturing into unfamiliar territory, which is why I originally suggested that verbal characterizations of skills or reputations be controlled with an optional game setting: if you want to be a computer nerd and have unrealistic access to geeky numbers, go ahead and don't check that particular FOW option. If you want to be an effete literary snob with your head in the clouds and confuse the heck out of yourself in the name of 19th century realism, activate the toggle. I am not proposing that anyone be forced to live in anyone else's world.
tagwyn wrote:Nice to have your interest and participation in our very good forum. I, like you, have no interest in wars regarding the Ottoman Empire, Persia, Hungary, etc. Even though I know they were very important to the status of modern life, somehow, I am not interested. The ACW was an event I grew up with being a Southerner and having ancestors who actually fought and died in the war, and , knowing that if the South had managed to win the war, it would have been an international disaster of the first magnitude. The social issues arising from the outcome of this war are critical to an understanding of the USA. Best wishes for many victories. T apy:
Evren wrote:Well, the one good thing about this game is you don't fight the battles, you order your commanders to do it and they organize the things. Yes, they didn't have the chance to look at the battlefield from high altitude, but they had maps (accurate or not, they didn't have to see Nashville from Bowling Green in order to move there, they knew where it was). And the map scale is not so detailed, there are general regions in the game where you can put like a hundred thousand men in a single region. You just order them to get there and your commanders or the soldiers decide where to go and what to do there. And for the fog of war and the position of the enemy armies, the map is just a symbol for all the information gathered, accurate or not.
Adlertag wrote:I understand that but it still remains the paradox that we have currently a very high detailed level of battle report with all these symbols and numerical facts, aptitudes used on both sides, % of ammo used, number of KIA and so on...
If you are searching a more immersive and real feeling, why would you keep such abstracts and quantitatives informations also ?
Jeff B; I like the idea of hiding the actual commander ratings from the player. Give the general a reputation - starting with their pre-war rep, and moving up/down based on results. So Little mac and Halleck would start with good reps, but not necessarily have good performance. The more you fight with the general the more of his real ratings you begin to know. Combine this with random ratings and we would begin to have to operate under the same limitations that Lincoln did.
Think of it as "Fog of War".
Rafiki; One thing I'd hate to see is if I'd need to keep track of every single little thing myself in order to be able to put the right guy in the right place, e.g. keep track of every siege to find out who are artillerists or keep track of command penalties to see who are good and who are bad administrators. This would increase the bookeeping aspect IMO, even if the numbers themselves might be shoved under the surface. To me, that would reduce my enjoyment of the game.
willgamer wrote:Ummmm... because it is the information that a staff would provide you, thus increasing the immersion factor.
Philippe wrote:Union generals really should be made to believe that they're outnumbered. It can make you pretty skittish about ordering an attack when the screen is telling you that you're outnumbered two-to-one.
Adlertag wrote:Wow! Congratulations to have such an efficient staff ; able to give you every enemy aptitudes involved during the battle, enemy accurate percentage of units supplied, % of ammo level on both sides, number of routed units on both sides and so on...
So immersion notion is currently an elastic one, I see, because every player has his own definition and of course, delimits his own border...
I understand that but it still remains the paradox that we have currently a very high detailed level of battle report with all these symbols and numerical facts, aptitudes used on both sides, % of ammo used, number of KIA and so on...
Philippe wrote:Don't go there. I'll start writing posts about how there should be almost no numbers displayed anywhere in AACW, and at least half of the time those numbers should be wrong (especially if McClellan's in charge of the Army of the Potomac and he's relying on Pinkerton's estimates of the size of Confederate forces).One of the things I really loved about the old V for Victory series was that under certain circumstances things could break down to the point that the information you received about your own troops wasn't even accurate.
So far we're only talking about the ratings of Generals. If you expand the scope of the discussion most of the other numbers that get displayed will have to be hidden or adjusted by an (undisclosed) innaccuracy factor. Union generals really should be made to believe that they're outnumbered. It can make you pretty skittish about ordering an attack when the screen is telling you that you're outnumbered two-to-one.
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