Gray_Lensman wrote:Take AGEod's large scale Mapping and Regional divisions, mix it with WCS's tactical combat engine, and apply it to a combat display similar to CA's Medieval Total War, with map features reproduced to a scale with the historic actual battleground terrain actually fought over, instead of random...
What a game that would be.
Linenoise wrote:While the tactical level simulation would be awesome. I would be most happy with more data in battle logs. I would love for all the battles in a campaign to be put into a database. That way I can look at the total casualty list and be able to see where the battle took place. how many people participated on each side, the generals involved, and the number of casualties.
That's not too much to ask is it? Just need a db programmer with a ton of freetime.![]()
TeMagic wrote:THAT WOULD BE AWESOME...
I imagine AACW strategic model with the tactical engine from Take Command: 2nd Manassas...
Commander Cody wrote:In Medieval: Total War I always thought it gamey to fight the individual battles (not to mention time consuming),
Gray_Lensman wrote: .. apply it to a combat display similar to CA's Medieval Total War .. I would think it would have huge sales especially if done like CA's.
D_K wrote:How about this for an idea, instead of going down to tactical level like medieval TW(which I love but don't think woould be possible with this game) just going down to regimental level on a zoomed in map with military "unit" icons. I know it really isn't changing the scale much but if you think about it it would be kinda neat.
You could take one specific "province/area" and blow it up to 30-40 smaller "areas" which follow mainly around certain terrain features, i.e. rivers, hills, towns etc. then have a movement system somthing like HOI2 where there is a time bar that shows you how long it will take a force to move to a specific area. I think it would look really neat and add a "control" aspect to the game that it doesn't fully have now. I am not here knocking the game, I love it as is, and think that it is very realistc as it stands.
It would be neat if you had the option to have more control your forces in a slightly smaller scale though. If it was done this way it would not be as hard as you could simply have units to represent your regiments that are already there. The most work would be in making the zoomed in maps, but if you maybe cut down on the "nice"graohical pictures on the zoomed map and just have terrain features, it might not be that bad.
I think that would make the "ultimate" civil war game or any other game based on this scale!!! just imagine preserving the scale but being able to manuever you units and try to outflank etc. Imagine trying to outflank maryes heights instead of the historical direct assault. or maybe re-creating your own wilderness with stonewall's forces surprizing the union flank!!
just my 2 bits![]()
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