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Trench Effect & Injuries

Posted: Sun Nov 11, 2007 8:10 pm
by Big Muddy
In my current campaign, I've had trench effectivness as high as 600, serious damage is delivered at this level. I had a general injured and he's laid up for five turns, was this common? seems a little steep. How high can trench effectivness go, and what's the longest a general can be out of action?

Posted: Mon Nov 12, 2007 9:43 am
by Pocus
5 turns is near the maximum I think, the injury is D6 turns. General are injuried rarely, too rarely according to some :)

Posted: Sat Nov 17, 2007 7:21 pm
by Big Muddy
I've now seen "Trench Effectivness", reach 800, anyone seen higher?

Posted: Sat Nov 17, 2007 10:42 pm
by Guru80
Czrasai wrote:I've now seen "Trench Effectivness", reach 800, anyone seen higher?


I believe 800 is max.

That's alright, I have had a couple generals killed already....Fort Donalson and Henry put poor Gen. Foote in Davey Jones locker and someone else is laying in a mound of 20k+ casualties.

Posted: Sat Nov 17, 2007 11:23 pm
by Big Muddy
Guru80 wrote:I believe 800 is max.

That's alright, I have had a couple generals killed already....Fort Donalson and Henry put poor Gen. Foote in Davey Jones locker and someone else is laying in a mound of 20k+ casualties.


I thought that might be as high as it would go, thank's.