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Problem with new 1.07f patch
Posted: Wed Oct 31, 2007 1:08 am
by asdicus
The new 1.07f patch is causing problems with the descriptions of replacement elements in brigades.
All the descriptions are now in UPPER CASE so that Infantry has become INFANTRY.
An exception to the upper case problem is that Cavalry is now shown by just '3' for some reason.
The artillery descriptions are now all UPPER CASE eg 12 LB POUNDER and I have noticed that the field is now so long it can obscure the description of the next item.
Is there a way to know if a brigade is missing any elements ie it qualifies for new replacement elements ??
Ta For Warning
Posted: Wed Oct 31, 2007 1:19 am
by Brochgale
I was just downloading the new patch when I read your post - very timely warning indeed!
asdicus wrote:The new 1.07f patch is causing problems with the descriptions of replacement elements in brigades.
All the descriptions are now in UPPER CASE so that Infantry has become INFANTRY.
An exception to the upper case problem is that Cavalry is now shown by just '3' for some reason.
The artillery descriptions are now all UPPER CASE eg 12 LB POUNDER and I have noticed that the field is now so long it can obscure the description of the next item.
Is there a way to know if a brigade is missing any elements ie it qualifies for new replacement elements ??
Posted: Wed Oct 31, 2007 1:25 am
by asdicus
Playing as CSA vs AI I have also noticed that in the initial turn the assault on Fort Sumpter always ( tried it 4 times) destroys rather than captures the sumpter artillery unit - was this changed on purpose ?
I have played games as the Union vs AI with older patches and when the union captured a fort a new union garrison infantry unit would always appear in the fort - should this not also happen when the CSA captures a fort eg sumpter ?
I have a saved game available for sending if required regarding the issues raised.
Posted: Wed Oct 31, 2007 3:09 am
by Caltone
asdicus wrote:Playing as CSA vs AI I have also noticed that in the initial turn the assault on Fort Sumpter always ( tried it 4 times) destroys rather than captures the sumpter artillery unit - was this changed on purpose ?
I just fired up a new game using the latest patch as CSA in Apr '61 campaign. After the 1st turn resolution, I captured the fort batteries at Sumter. I think this is just a random part of the battle results. It has never happened every game for me in the past but can still happen with 1.07f
Posted: Wed Oct 31, 2007 4:27 am
by Gray_Lensman
deleted
Posted: Wed Oct 31, 2007 9:16 am
by Pocus
asdicus wrote:The new 1.07f patch is causing problems with the descriptions of replacement elements in brigades.
All the descriptions are now in UPPER CASE so that Infantry has become INFANTRY.
An exception to the upper case problem is that Cavalry is now shown by just '3' for some reason.
The artillery descriptions are now all UPPER CASE eg 12 LB POUNDER and I have noticed that the field is now so long it can obscure the description of the next item.
Is there a way to know if a brigade is missing any elements ie it qualifies for new replacement elements ??
problem identified, will fix asap.
Posted: Wed Oct 31, 2007 9:20 am
by GShock
Sorry if it's OT but about the ft. Sumter arty...when captured, in 1.07e, i always had this fixed arty depleted by combat (and captured) is there a way to add replacements to fixed arty batteries? There's no such icon in the replacements pool...
Posted: Wed Oct 31, 2007 9:56 am
by Rafiki
There is no way to repair captured units; you'll just have to live with the depletedness or perhaps bring some artillery of your own there.
Posted: Wed Oct 31, 2007 10:07 am
by GShock
Rafiki wrote:There is no way to repair captured units; you'll just have to live with the depletedness or perhaps bring some artillery of your own there.
Looks like that this is true for all captured units. If this is the case, the best use u may find to captured units (arty+supply) would be to use them to build depots and forts. I would actually allow replacements for captured units but nm.
Question:
My own depleted fixed guns, can use my replacements (if so, since there's no icon, would i buy the heavy arty replacements?)
Question: GA can buy fixed guns, since the location is not specified, where would these guns spawn considering i can't move them?
(Sorry but it's things i had never asked before and wouldn't know where else to look for the answers...)
Posted: Wed Oct 31, 2007 10:41 am
by Pocus
For whose who have download the patch BEFORE seeing this post (the one you are reading right now), please download again! Fixes:The 2 temps scenarios files had divisions HQ. I reverted to old 1.07a scenarios for the time being. Clovis is working on reexporting all scenarios to the latest version.
Elements names were displayed in capital letter in the Reinforcements page of the ledger.
Improvement (thanks for Primasprit for pointing me on that): Pathfinding is faster, resulting in an overall speed increase of the AI computing segment!
(again congrat to him, cheers to all the math-guys around the world

)
Posted: Wed Oct 31, 2007 11:20 am
by Rafiki
GShock wrote:Question: My own depleted fixed guns, can use my replacements (if so, since there's no icon, would i buy the heavy arty replacements?)
Coastal artillery and siege artillery are "Heavy Artillery" when it comes to replacements.
(Just looked at the Union varieties, but see no reason it should be different for other factions)
GShock wrote:Question: GA can buy fixed guns, since the location is not specified, where would these guns spawn considering i can't move them?
Dunno. If they arrive in a port, I imagine you could put them on a transport ship?