Rafiki wrote:There are also some units (fort batteries are a good example) that in addition say that they are emplaced and cannot be moved outside the region. I take that to mean that it doesn't help if they are attacked; they'll stay put. I called it "static", the game calls it "emplaced", but I warned that I might have the wording wrong

Could be wrong, though, and this is evidently something that not too many know too much about. A discussion such as this might pool our knowledge, or perhaps even attract someone who actually has a good understanding of this, but that remains to be seen.
My other point is that when you write in caps, it can easily be taken as shouting, and piling a few "rude" smileys on top of it strengthens that impression. I'll admit that the point was well-hidden, but that's what I have in return for trying to make light of it rather than spelling it out. The criticism was meant to be constructive; if it failed in that, I'll be the first to wish that it should've been put differently, if done at all.
Fixed units have a lock on the unit icon, and a lock on the envelope. Static units only have a lock on the envelope. Units that are in the process of being built are static.
Being emplaced does not keep a unit like a fort battery from moving. Emplaced units can move ... VERY SLOWLY

, except by rail, where they move one region a day just like anything else. If you cannot move an emplaced unit at all, then it is either static, or fixed, or both, in addition to being emplaced. Most emplaced units are fixed in the April 1861 scenario.
Where the confusion really comes in, is that some units are fixed and static (usually militias created by event). So if I find some sort of GAMEY EXPLOIT

that unlocks fixed units, and use another gamey exploit to bounce all over the map unlocking those units, I will still be FRUSTRATED

leure: when I get to those militia.

Burble & Regards,
JWK
Note: Both exploits have been brought to attention of AGEod, and fixed in the latest patch