Page 1 of 1

War Wearines

Posted: Wed Sep 19, 2007 6:59 pm
by aryaman
That is supposed to affect Union side from 1864, does anyone know how exactly that works?

Posted: Thu Sep 20, 2007 11:33 am
by Hobbes
aryaman wrote:That is supposed to affect Union side from 1864, does anyone know how exactly that works?


Not really sure, I thought it just meant a drop of a NM point every so often.

Posted: Thu Sep 20, 2007 7:58 pm
by blackbellamy
Hobbes wrote:Not really sure, I thought it just meant a drop of a NM point every so often.


it affects both sides (not enough imho) - i don't remember the specifics but you can check out the scenario/events files all the details are in there

Posted: Thu Sep 20, 2007 8:24 pm
by runyan99
I have a CSA game advanced to August of 1864, and I haven't noticed any war weariness on my side at all. My morale is up to 160 or something.

I don't know how/if it is working either.

Posted: Thu Sep 20, 2007 8:31 pm
by blackbellamy
Hmm I could have sworn I saw it in there one day but now I search for 'wear' and see nothing.

grep -H -i -r "wear" "C:\Program Files\AGEod's American Civil War\ACW\*"

C:\Program Files\AGEod's American Civil War\ACW\GameData/Factions/0Union.fac:WarWearyness = 0
C:\Program Files\AGEod's American Civil War\ACW\GameData/Factions/1Confederate.fac:WarWearyness = 0


maybe it's called something else

edit: there it is - it's not called weariness in the various events file

Code: Select all

  NULL = NULL

SelectFaction = $CSA

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_CSA_BonusVP_1865|999|0|NULL|NULL|$Richmond, VA|NULL

Conditions
  MinDate = 1865/01/01

Actions
  ChgVPCount = 10

EndEvent

SelectFaction = $USA

SelectFaction = $USA
SelectRegion = $Prince George's, MD
StartEvent = evt_nam_USA_DefeatMoraleIncrease1865|999|0|NULL|NULL|$Prince George's, MD|NULL

Conditions
  MinDate = 1865/01/01

Actions
  ChgMoraleLevels = 1;0

EndEvent

SelectFaction = $USA
SelectRegion = $Prince George's, MD
StartEvent = evt_nam_USA_MoraleValueDecrease1864-65|999|0|NULL|NULL|$Prince George's, MD|NULL

Conditions
  MinDate = 1864/10/01

Actions
  ChangeFacMorale = -1

EndEvent

SelectFaction = $CSA

SelectFaction = $CSA
SelectRegion = $Richmond, VA
StartEvent = evt_nam_CSA_MoraleValueDecrease1864-65|999|0|NULL|NULL|$Richmond, VA|NULL

Conditions
  MinDate = 1864/10/01

Actions
  ChangeFacMorale = -1

EndEvent
  NULL = NULL



As you can see, starting Oct 1, 1864 both sides will lose 1 Morale per turn. Then on Jan 1, 1865 the CSA starts to accumulate 10 VP per turn while the US auto-defeat morale level goes up by 1 each turn (the auto-victory level doesn't change).