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Farragut upset about promotion

Posted: Mon Aug 27, 2007 11:42 am
by AndrewKurtz
David Farragut was upset in my game about someone being promoted over him. Halleck to command of an army!!!

Now that doesn't make any sense :tournepas

Posted: Mon Aug 27, 2007 4:16 pm
by PhilThib
Seems to be the same old bug, considering Farragut a land leader (which he is in some way, the engine does not distinguish perfectly enough admirals and generals at the model level - tools are here but we did not have time...we'll check that asap) :king:

Posted: Mon Aug 27, 2007 4:45 pm
by AndrewKurtz
PhilThib wrote:Seems to be the same old bug, considering Farragut a land leader (which he is in some way, the engine does not distinguish perfectly enough admirals and generals at the model level - tools are here but we did not have time...we'll check that asap) :king:


So it may be fixed in the leader mod floating around?

Posted: Mon Aug 27, 2007 4:49 pm
by Pocus
Do you have the save around please?

Posted: Mon Aug 27, 2007 6:03 pm
by AndrewKurtz
Pocus wrote:Do you have the save around please?


Sending

Posted: Mon Aug 27, 2007 10:09 pm
by tagwyn
Phil: Thanks! Tag

Posted: Tue Aug 28, 2007 8:50 am
by AndrewKurtz
Pocus wrote:Do you have the save around please?


support@ageod.com?

I just got a delayed delivery notice. Is there another e-mail I should use?

Posted: Tue Aug 28, 2007 1:25 pm
by PhilThib
We have quite a few problems at our ageod.com webmail server right now. hope this will be fixed soon.

Posted: Tue Aug 28, 2007 2:00 pm
by AndrewKurtz
PhilThib wrote:We have quite a few problems at our ageod.com webmail server right now. hope this will be fixed soon.


I feel your pain :) Is there another e-mail address I should use to get you the file or just let my server keep retrying?

Posted: Tue Aug 28, 2007 3:26 pm
by Pocus

Posted: Tue Aug 28, 2007 3:27 pm
by Pocus
PhilThib wrote:We have quite a few problems at our ageod.com webmail server right now. hope this will be fixed soon.


There is no problem according to our beloved FC :)

Ego

Posted: Thu Aug 30, 2007 2:45 pm
by Omnius
AndrewKurtz wrote:David Farragut was upset in my game about someone being promoted over him. Halleck to command of an army!!!

Now that doesn't make any sense :tournepas


AndrewKurtz,
Considering the egos of many of the generals in the Civil War it is not unreasonable to model one general getting peeved when another general gets promoted over him. You should read the history a bit closer and you'll see where prima donna generals with far too high an opinion of themselves turned crybaby when some other contender got the promotion he was hoping for. Just think about how much difficulty Lincoln had picking generals to lead the large Eastern Army facing Lee in Virginia. Plenty of bruised egos to mollycoddle for poor old Lincoln.

It would also be good to model that promoting generals can decrease their leadership factors. A good division commander did not always translate into a good corps or army commander. It's the old Peter Principle of promoting someone above their level of competency as well as a new learning curve for a newly promoted general to get used to the new level of command he had to deal with.
Omnius

Posted: Thu Aug 30, 2007 2:59 pm
by Henry D.
Omnius wrote:AndrewKurtz,
Considering the egos of many of the generals in the Civil War it is not unreasonable to model one general getting peeved when another general gets promoted over him. You should read the history a bit closer and you'll see where prima donna generals with far too high an opinion of themselves turned crybaby when some other contender got the promotion he was hoping for. Just think about how much difficulty Lincoln had picking generals to lead the large Eastern Army facing Lee in Virginia. Plenty of bruised egos to mollycoddle for poor old Lincoln.
That is all quite true and already quite well implemented in the game and I'm sure Andrew has "read the history a bit closer" to know that himself, but it was not at all his point. :)

His point is ,that Farragut is an admiral (Navy) and therefore shouldn't bother about promotion of Army leaders. That's somewhat like Joe from the the grocery store being disgruntled because Jack from the gas station next door was promoted "over his head"... :sourcil: :tournepas

Regards, Henry

Posted: Thu Aug 30, 2007 3:46 pm
by PBBoeye
Omnius wrote:It would also be good to model that promoting generals can decrease their leadership factors. A good division commander did not always translate into a good corps or army commander. It's the old Peter Principle of promoting someone above their level of competency as well as a new learning curve for a newly promoted general to get used to the new level of command he had to deal with.


This is already done. Buy the game if you still haven't.

Posted: Thu Aug 30, 2007 3:50 pm
by AndrewKurtz
Henry D. wrote:That is all quite true and already quite well implemented in the game and I'm sure Andrew has "read the history a bit closer" to know that himself, but it was not at all his point. :)


Yes, Andrew has read the history just a bit :niark:

Henry D. wrote:That's somewhat like Joe from the the grocery store being disgruntled because Jack from the gas station next door was promoted "over his head"...


That damn Jack!!! :bonk:

Posted: Fri Aug 31, 2007 11:28 am
by Pocus
This is fixed thanks to Andrew save.

Posted: Fri Aug 31, 2007 11:59 am
by Franciscus
Pocus wrote:This is fixed thanks to Andrew save.


And so, when can we expect a new little patch...? :coeurs:

Same Problem In BoA

Posted: Fri Aug 31, 2007 2:41 pm
by Omnius
Henry D. wrote:
His point is ,that Farragut is an admiral (Navy) and therefore shouldn't bother about promotion of Army leaders. That's somewhat like Joe from the the grocery store being disgruntled because Jack from the gas station next door was promoted "over his head"... :sourcil: :tournepas

Regards, Henry


Henry,
Yeah BoA had the same problem of not getting admirals set properly so they don't appear as generals. I sure hope both games get their generals and admirals straight so we don't have foolish things like "Degrasse's Fleet" showing as an groundpounder Army name.
Omnius

Posted: Fri Aug 31, 2007 3:26 pm
by Pocus
Well, a patch is underway but as this is not a small one, it will takes one more week to show up. If Napoleon don't pester me too much also (nor Peter the Great*)

* inside joke for PhilThib, and no it has nothing to do with an AGEOD new game.

Posted: Fri Aug 31, 2007 4:39 pm
by Nial
Another patch?............SWEET.... :)

Nial

Posted: Sat Sep 01, 2007 11:37 am
by Chamberlain
WoooooooooooHooooooooooooo

Unbelievable, another patch.... :cool:

These guys are Freakin' Awesome !!!!

:hat: :hat: :hat:

Chamberlain

Posted: Mon Nov 26, 2007 5:19 pm
by johnnycai
Henry D. wrote:That is all quite true and already quite well implemented in the game and I'm sure Andrew has "read the history a bit closer" to know that himself, but it was not at all his point. :)

His point is ,that Farragut is an admiral (Navy) and therefore shouldn't bother about promotion of Army leaders. That's somewhat like Joe from the the grocery store being disgruntled because Jack from the gas station next door was promoted "over his head"... :sourcil: :tournepas

Regards, Henry


Hello,
I got the some bug on my newly started '62 campaign game using 1.07f!! Farragut was promoted to 4-star admiral on turn2. Fremont was organized into a new army on turn3 (the tooltip said that he was the most senior, etc. therefore no expected penalties), and on turn4, I get the message that I 'angered Farragut' costing me -2NM! :bonk:

Also, noticed the rail links are much worse than 1.04, so am wondering if
1.07h is the right patch to fix this. In 1.07f, there are missing links in Iowa!

regards,
John

Posted: Mon Nov 26, 2007 6:34 pm
by Gray_Lensman
deleted

Posted: Mon Nov 26, 2007 8:32 pm
by johnnycai
Hello Gary,
I have read the forums and am aware of the good-work your doing with the railway link fixes in the mods forum. I am just surprised that 1.07f is more full of errors(rail-links) than 1.04. I will apply the 1.07h fix this evening and run some tests. The Farragut bug in the '62 campaign was also a surpise since it was identified before 1.07f came out.

Thanks,
John

Besides Farragut, where's the rail?

Posted: Sat Dec 01, 2007 3:44 am
by johnnycai
Gray,
Was on 1.04, until a week ago and went to 1.07f then to h next day.
What I have found is that the regions are not railroad designated (track, or wild only) in Iowa. This is for the '62 Scenario.
Also the region's west of Nashville.
Can someone load that and see what you see.
My Apr61 campaign (both PBEM) is showing those as rail capable.
So, is only the .scen file the problem?

:tournepas
John

Tested

Posted: Sun Dec 02, 2007 12:29 am
by johnnycai
Some detail on my last post.

In the '62 campaign using 1.07h and Humphreys TN, is shown as a region with only a track. And in Iowa, all the regions west of Des Moines, and west of Ardana Il. thru and including Dubuque.
I did a test by loading a new '62 campaign and promoting Farragut who became a 3-star Admiral in turn2. I then formed an army with Fremont at Grafton and did not get the 'Farragut upset.." -2NM message. So perhaps 1.07f was the problem with my first Farragut problem, but the missing rail is apparently for '62 scenario.
Anybody can confirm this?

John

Posted: Sun Dec 02, 2007 2:12 am
by Gray_Lensman
deleted