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Paul Roberts
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More depot strangeness

Mon Aug 13, 2007 8:10 pm

Playing as CSA in early August 1861, I'm trying to build a depot in Winchester, VA, but the game won't let me do it. I have Shenendoah army there (with its supply unit) as well as an independent supply unit, but the Build Depot button is grayed out for both.

What's more, the button (which shows a hammer and a little structure) gives me a tooltip about why I can't "raze the city" instead of anything about a depot.

Any thoughts?

AndrewKurtz
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Mon Aug 13, 2007 8:16 pm

Two issues:

1. I believe both supply units should be in the same "container".

2. I'm not sure Army's can build supply depots.

Try putting the two supply units in the same "tab" as an infantry unit and see if it works.

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GShock
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Mon Aug 13, 2007 8:17 pm

Are you sure your units are neither indians nor partisans?
These unit types only destroy don't build depots.

Ah...winchester...are u sure there's no depot already in winchester? :)

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Paul Roberts
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Mon Aug 13, 2007 8:23 pm

Thanks all! It worked after I moved the extra supply unit into the Corps that was already present. I guess a unit can't build a depot with its only supply unit; it needs a spare.

And Winchester doesn't have a depot at game start. After the Feds take Harpers Ferry, it needs one. (Although I suppose a more aggressive player would just take HF back...)

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Rafiki
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Mon Aug 13, 2007 8:53 pm

You need two supply units to build a depot, so it's no wonder you weren't able to with only one :)
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Paul Roberts
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Mon Aug 13, 2007 10:26 pm

D'oh! I thought "units" meant "elements," of which each supply unit has four. Obviously I was wrong.

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jackfox
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Sun Aug 26, 2007 3:21 am

Is anybody else still having problems building depots with the latest version? I've got more than enough supply units on hand, but the build depot button is still grayed out and the hovering tip reads "a city cannot be razed if it is level 1 or above". I've tried to build the depot while the two supply units are in a corps, I've tried separating the two units to build the depot that way, all with no luck.
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Rafiki
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Sun Aug 26, 2007 4:51 am

I'm still not 100% clear on the requirements for building depots, but

- Are the supply wagons damaged? and/or
- Is their supply depleted?

If so, that might explain it.
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richfed
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Sun Aug 26, 2007 1:20 pm

I am using 1.06d and the depot creating function works fine for me - 2 supply units in one tab in a non-depot town. Within 2 turns, there is a nicely functioning supply depot.
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AndrewKurtz
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Sun Aug 26, 2007 1:33 pm

jackfox wrote:Is anybody else still having problems building depots with the latest version? I've got more than enough supply units on hand, but the build depot button is still grayed out and the hovering tip reads "a city cannot be razed if it is level 1 or above". I've tried to build the depot while the two supply units are in a corps, I've tried separating the two units to build the depot that way, all with no luck.


I am. Have an issue right now as a matter of fact. Exact same symptons.

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Henry D.
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Sun Aug 26, 2007 1:41 pm

Maybe not enough control in the regions in question? I never had any problems with creating depot or forts yet, and, if I'm not mistaken, I was even able to build at least forts with Supply units that were slightly depleted... :confused:
Henry D, also known as "Stauffenberg" @ Strategycon Interactive and formerly (un)known as "whatasillyname" @ Paradox Forums

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jackfox
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Sun Aug 26, 2007 1:53 pm

Henry D. wrote:Maybe not enough control in the regions in question? I never had any problems with creating depot or forts yet, and, if I'm not mistaken, I was even able to build at least forts with Supply units that were slightly depleted... :confused:


Yes, I thought control might be the reason. I don't think it's partially supplied wagons. I've been able to build depots in the past with empty wagons, I recall. I don't ever remember a situation in earlier versions where I was unable to build a depot when I had two wagons together in their own stack.
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Henry D.
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Sun Aug 26, 2007 2:16 pm

Back in BoA there used to be a undocumented rule that You could build depots only in regions with 50+% control until Pocus found out about and removed it...

Maybe something similiar slipped into ACWs coding, too, accidentily oder deliberately?
Henry D, also known as "Stauffenberg" @ Strategycon Interactive and formerly (un)known as "whatasillyname" @ Paradox Forums



"Rackers, wollt Ihr ewig leben?" (Rascals, Do You want to live forever?) - Frederick the Great, cursing at his fleeing Grenadiers at the battle of Kunersdorf



"Nee, Fritze, aber für fuffzehn Pfennije is' heute jenuch!" (No, Freddy, but for 15p let's call it a day!) - Retort of one passing Grenadier to the above :sourcil:

AndrewKurtz
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Sun Aug 26, 2007 7:04 pm

Henry D. wrote:Back in BoA there used to be a undocumented rule that You could build depots only in regions with 50+% control until Pocus found out about and removed it...

Maybe something similiar slipped into ACWs coding, too, accidentily oder deliberately?


Right now I cannot create a depot as the Union in Fayetteville, AR. Information:

Control: 100% USA
Loyalty: 9% USA, 93% CSA
Level 1 City
Two supply wagons:
1. 4 Elements, full strength
2. 2 Damaged elements (could be the issue??)

So it isn't control, but maybe the damaged supply wagon? If so, it would be great if the tool tip explained the issue instead of telling me why I can't raze the city :)

Sheytan
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Sun Aug 26, 2007 8:37 pm

try putting the depot units in a diff stack. then try building the depot.

AndrewKurtz
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Sun Aug 26, 2007 9:25 pm

Sheytan wrote:try putting the depot units in a diff stack. then try building the depot.


Already did that. Tried every combination I could think of. No luck.

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Rafiki
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Mon Aug 27, 2007 4:39 am

My guess would be that the damaged supply wagon is what stops you.
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Gray_Lensman
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Tue Aug 28, 2007 12:06 am

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AndrewKurtz
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Tue Aug 28, 2007 12:25 am

Gray_Lensman wrote:I think you're correct.


It was. I brought another, non-damaged wagon in and was able to create the depot.

However, in another location, I could not with two non-damaged wagons. I moved them the another Corps and the button was enabled. This seems flaky, but at least there is a workaround.

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