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Henrys dumb questions, Vol I: Naval transport and brigades....

Posted: Sun Aug 12, 2007 6:53 pm
by Henry D.
Evening! :)

On saturday I finally managed to lay my paws on a copy of AACW (many thanks to PT, he knows, why :coeurs: ;) ) and after two days of reading manuals (much bigger than the BoA-manual, but still mysteriously vague about certain aspects of the game), playing tutorials, briefly tinkering with various campains, vainly searching through the FAQ (not entirely up to date, is it?) and other threads, I still have three questions (actually, quite a few more than three, but let's not look me too much of a rookie here :siffle: ):


1.) Riverine transport

I understand there are two different ways of moving land units along rivers, one somewhat abstract similiar to railroad transport using river transport capacity, when relocating units from one friendly region into another friendly region with no danger of enemy interference on the way, and the other by actually loading Land units on transports and moving them in the old BoA-style. Is that correct?


2.) Blue water (naval) transport

If 1.) is correct, does the same apply for transportation of land units overseas, i.e. can you relocate land units from one friendly port to another without actually using transport ships?


3.) The manual states, I believe, that each brigade may contain up to 7 elements. However, you can' build new brigades with more than up to 3-5 elements, can you? So how do you get "7-elements"-brigades? Do Brigades occasionally recieve additional elements via replacements or can "understrenght brigades" be merged into each other? If the latter, how?

Thank You in advance for Your patience in enlightening a n00b... :innocent:

Posted: Sun Aug 12, 2007 9:31 pm
by Korrigan
Henry D. wrote:vainly searching through the FAQ (not entirely up to date, is it?)


No, it's not but Philippe Sacre (Sunray) has done a tremendous work on it and I shall post it this week. Meanwhile, you can already find the updated version on the Wiki.

Best regards,

Korrigan

Posted: Sun Aug 12, 2007 11:49 pm
by Le Ricain
Henry D. wrote:Evening! :)

On saturday I finally managed to lay my paws on a copy of AACW (many thanks to PT, he knows, why :coeurs: ;) ) and after two days of reading manuals (much bigger than the BoA-manual, but still mysteriously vague about certain aspects of the game), playing tutorials, briefly tinkering with various campains, vainly searching through the FAQ (not entirely up to date, is it?) and other threads, I still have three questions (actually, quite a few more than three, but let's not look me too much of a rookie here :siffle: ):


1.) Riverine transport

I understand there are two different ways of moving land units along rivers, one somewhat abstract similiar to railroad transport using river transport capacity, when relocating units from one friendly region into another friendly region with no danger of enemy interference on the way, and the other by actually loading Land units on transports and moving them in the old BoA-style. Is that correct?


2.) Blue water (naval) transport

If 1.) is correct, does the same apply for transportation of land units overseas, i.e. can you relocate land units from one friendly port to another without actually using transport ships?


3.) The manual states, I believe, that each brigade may contain up to 7 elements. However, you can' build new brigades with more than up to 3-5 elements, can you? So how do you get "7-elements"-brigades? Do Brigades occasionally recieve additional elements via replacements or can "understrenght brigades" be merged into each other? If the latter, how?

Thank You in advance for Your patience in enlightening a n00b... :innocent:


1) Yes, you are correct.

2) Yes, you are correct. However, I have found that it is usually quicker to transport units using your transports.

3) You build brigades. These brigades have between 1 and 7 elements in them. You can not add elements to these brigades apart from militia. You can combine two one element militias to form one two element militia and get one militia back in your reinforcement box. Brigades occasionally do receive additional elements to bring them back up to strength from your replacement box. I believe that it is possible to merge two under-strength brigade together, but I have never tried this.

Posted: Tue Aug 14, 2007 8:51 am
by Henry D.
Korrigan wrote:No, it's not but Philippe Sacre (Sunray) has done a tremendous work on it and I shall post it this week. Meanwhile, you can already find the updated version on the Wiki.

Best regards,

Korrigan
Ah, thank You, I previously missed the wiki. It appears that You've drawn some of the most valuable posters from a certain swedish game developers forums over here... :sourcil:


@ Le Ricain et al.

Thank You for clarification on questions 1 & 2. However:

2b) You can (and should to avoid losses through wear and tear) build additional trains and river transports to increase your respective transport capacities. Is it possible to or nessecary to increase your (abstract)overseas transport capacity by buildiung additional high sea transports?

2c) Am I correct, that in order to build a depot in a harbor without land connection to any other existing depot, I need to place two high sea Transport Units in this harbour? And in order for a harbor depot to be effectively supplied, does it have to be within five sea zones range of another depot?

Finally 3a)
You can combine two one element militias to form one two element militia and get one militia back in your reinforcement box
Ähem, HOW do I combine them? Simply drag&drop one over the other seems not to do the trick...

Posted: Tue Aug 14, 2007 9:01 am
by Rafiki
Henry D. wrote: Is it possible to or nessecary to increase your (abstract)overseas transport capacity by buildiung additional high sea transports?
Possible - yes. Necessary - not that I've seen. That is, I usually build a fair number of transports to import money/WS and thereby don't need to worry about ocean supply capacity.
Henry D. wrote: 2c) Am I correct, that in order to build a depot in a harbor without land connection to any other existing depot, I need to place two high sea Transport Units in this harbour? And in order for a harbor depot to be effectively supplied, does it have to be within five sea zones range of another depot?

You can build depots with supply wagon units even if it doesn't have a land connection anywhere (I'm pretty sure of). A harbor can be supplied over quite some distance (i.e. no restriction on range for ocean-transported supply that I know of). Invading New Orleans in early '62 would be a lot harder if you couldn't :)
Henry D. wrote: Finally 3a) Ähem, HOW do I combine them? Simply drag&drop one over the other seems not to do the trick...

You combine them using the same special order that you use to combine units into divisions. I.e. select both units, then click the combine-button.

Posted: Tue Aug 14, 2007 11:49 am
by AndrewKurtz
Rafiki wrote: You can build depots with supply wagon units even if it doesn't have a land connection anywhere (I'm pretty sure of). A harbor can be supplied over quite some distance (i.e. no restriction on range for ocean-transported supply that I know of). Invading New Orleans in early '62 would be a lot harder if you couldn't :)


I posted this in another thread, but I built a depot in Ft. Jackson but supply does not seem to be flowing there. Any thoughts on why?

Posted: Tue Aug 14, 2007 11:55 am
by Rafiki
Not really. Did you just build it, or has it remained empty for several turns?

Posted: Tue Aug 14, 2007 12:01 pm
by AndrewKurtz
Rafiki wrote:Not really. Did you just build it, or has it remained empty for several turns?


Empty three turns now.

Posted: Tue Aug 14, 2007 12:15 pm
by Rafiki
Is Ft Jackson in open sea, or can supply be blocked by forts/entrenched units further "out"?

(I don't have the game in front of me, so I can't check myself as I don't recall exaclty where Ft Jackson is)

Posted: Tue Aug 14, 2007 12:25 pm
by AndrewKurtz
Rafiki wrote:Is Ft Jackson in open sea, or can supply be blocked by forts/entrenched units further "out"?

(I don't have the game in front of me, so I can't check myself as I don't recall exaclty where Ft Jackson is)


Area in question is the two forts at the mouth of the Mississippi.

I just looked at the map, and I have asked the question a little incorrectly. My depot is in Ft. St. Philip. I believe Ft. St. Philip is downstream from Ft. Jackson.

However, I own both.

Posted: Tue Aug 14, 2007 12:32 pm
by Rafiki
Then it sounds buggy to me, given that you have an OK ocean transport capacity and supplies available in northern ports. How large is the port in the fort, BTW?

(Disclaimer: Keep in mind that I don't have a complete understanding of how supply works)

Posted: Tue Aug 14, 2007 1:50 pm
by AndrewKurtz
Rafiki wrote:Then it sounds buggy to me, given that you have an OK ocean transport capacity and supplies available in northern ports. How large is the port in the fort, BTW?

(Disclaimer: Keep in mind that I don't have a complete understanding of how supply works)


100% Ocean transport.
Plenty of supply.
Harbour is only a 1.

Posted: Tue Aug 14, 2007 4:30 pm
by Rafiki
Perhaps the harborsize limits how much you're able to bring in?

Posted: Tue Aug 14, 2007 5:53 pm
by AndrewKurtz
Rafiki wrote:Perhaps the harborsize limits how much you're able to bring in?


It might. To quote what someone recently said, "Keep in mind that I don't have a complete understanding of how supply works" :tournepas

Posted: Tue Aug 14, 2007 6:01 pm
by Rafiki
hehe, I guess I'm just throwing out as many ideas as possible, thereby letting Pocus or others in the know simply quote-reply and say "no", "no", "no" with hopefully a "yes" in between :)

Posted: Thu Aug 16, 2007 7:04 am
by Pocus
What is your ocean going capacity (100% does not means anything here).
What will be given is dependent of the harbor level.
If you have troops and ships, they will use what is coming before you get a chance to see anything (the excess).