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More Kentucky Questions

Posted: Fri Jul 06, 2007 3:30 am
by jimwinsor
The Kentucky events are a constant mystery to me; I seem to accidentally invade Kentucky practically every game I play.

In my last game, I had an activated CSA Kentucky militia...and I moved it to Lexington. And I held my breath and...nothing happened!

So aha, I think...it's ok to move Kentucky troops in Kentucky, and not have it be an invasion (at least I think)...hmm, good to know.

A turn later, I decide to be bold again, and move the same militia to Union held Bowling Green. Again, no invasion, yay!

The turn after that, I move a CSA Kentucky conscript within Kentucky. It USED to be a militia, but it trained up. BOOM...Aaaargh! "CSA Invades Kentucky!!!"

Sigh. :(

Rats. OK, now there are two explanations for this, I think: 1) moving a Ky non-militia within Ky will trigger invasion (but "pure" militia ok?); and/or 2) the militia I moved to Bowling Green began siege operations against the Union Ky militia stationed there...might that trigger invasion?

Kentucky activation...please help, I MUST unlock it's mysteries! :cwboy:

Posted: Fri Jul 06, 2007 4:17 am
by pasternakski
Yeah, you know? A thorough explanation is called for here.

Thanks, Jim, for expressing the confusion so clearly ... errr ... you know what I mean ...

Posted: Fri Jul 06, 2007 6:43 am
by Hobbes
I agree! It's very confusing.

Posted: Fri Jul 06, 2007 8:53 am
by PhilThib
Currently the event(s) are supposed to work rather simply (even if they don't apparently).

* KY secedes: chance to happen is 10%, till it goes neutral (see below) or 1862. Condition: CSA morale must be higher than USA.

* KY neutral: if it does not secede before or automatic by mid 1862. Neutrality influenced by presence of troops at the border. If CSA masses roughly 5-6 bdes, 25% each turn that it goes neutral (in other words if you want it to secede, don't mass troops nearby). If USA, needs 4-5 bdes max and 35% chances to happen (Dick robinson increases chance too).

* Invasion: the invasion is ONLY triggered by an attack of one camp on the KY militia units of the other side. Nothing else...
- the said militias are supposed to be permanently locked, so you should not be able to move them at all (if so, a bug!).
- attack does not check the type or quality of the attacker, only the target. So what you have seen with KY militias attacking opposing KY militias and doing nothing is a bug :tournepas

In such a case, we may need the saves to support@ageod.com

Thanks :coeurs:

Posted: Fri Jul 06, 2007 2:49 pm
by jimwinsor
OK; the Ky militia I was moving in Ky were ones that I built. A few are available for building, and once ready, are unlocked.

So, I suppose then the start of a siege qualifies as an "attack?"

Posted: Sat Jul 07, 2007 6:36 am
by Pocus
UPDATE: Primasprite (AACW beta tester and a good modder) is willing to look at these issues. You can send him saved games showing these at:

kentuckyevents@gmx.de

Thanks.