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Do besieged structures still generate supply?

Posted: Sun Jun 24, 2007 2:13 pm
by ndyer
Just wondering, do besieged structures still generate supply?

The manual doesn't state that they don't. If a siege is effective, then the structure is presumably cut off from the resources that it would use to generate supply. Larger structures might be able to 'loot' resources from within themselves, but not indefinitely.

Posted: Sun Jun 24, 2007 4:27 pm
by jimkehn
Nyder, I am not the final authority on this, but I don't think they do. If you hold your cursor over the structure then look at the chalkboard at the top of the screen, it will show you your current stockpiles. The top row of numbers is for the nation as a whole and the bottom row is for that province. I believe, if you are in a pretty good sized city or a depot, you will probably have a good sized stockpile. That number is under the appropriate icon (general supply and ammo), in the bottom row, outside the parenthesis. The number inside the parenthesis is the number that province is producing of that particular commodity (or manpower). I think everytime I have been besieged, the production was always +0, but sometimes, like when you capture St. Louis or a city of that nature, the stockpile can be quite large, and depending on the size of your force, there, you can last awhile.....as long as the enemy doesn't blow your walls down.

Does that sound about right guys?

Posted: Sun Jun 24, 2007 7:17 pm
by Jacek
Well, OUTSIDE the parenthesis?

That sth I didn't know. Always thought it was giving the info about city's production.

Gotta check that...

Posted: Sun Jun 24, 2007 7:26 pm
by jimkehn
Having double checked myself, I am being besieged now in a city in a PBEM game, and it looks like the city is producint supplies and ammo. The number inside[I] the parenthesis.

Jacek, I am pretty sure the number [I]outside
the parenthesis is the number of general supply and ammo that is stockpiled at the location.

Posted: Mon Jun 25, 2007 7:08 am
by Pocus
The city by itself should not generate supply, but if you have an unblocked harbor, it will still produces supply.

Posted: Mon Jun 25, 2007 12:58 pm
by jimkehn
Well, that explains it. I coulda swore that earlier I had seen a city that was beseiged that stopped producing anything. Now it looks like Jeff City, MO is producing. Evidently they are receiving goods through the harbor. Makes sense.

Posted: Mon Jun 25, 2007 6:19 pm
by ndyer
Thanks for the useful replies.

Thinking about besieged harbours leads me to another question. If the besieging force has artillery, I presume it would attempt to fire on any naval units in the water region(s) that the harbour has exits to. Vessels entering and leaving the harbour would be more vulnerable than others just passing through as they would be (much) nearer the land and unable to travel at full speed. If the besieger can occupy locations that overlook the harbour, and has artillery with sufficient range, then the captains of unarmed merchant vessels might not be prepared to risk being fired on. If this would hold true for many locations then perhaps the presence of such artillery should be treated like blockading naval units, or simply block supply unless delivered explicitly as cargo on naval transport units.

Posted: Mon Jun 25, 2007 7:33 pm
by Jagger
What if ships slipped into the harbor during poor visibility such as night or during fog, etc? Artillery is not a factor if they cannot see their targets.

Posted: Mon Jun 25, 2007 8:51 pm
by ndyer
Jagger wrote:What if ships slipped into the harbor during poor visibility such as night or during fog, etc? Artillery is not a factor if they cannot see their targets.


Very true, but unless the ships can be loaded/unloaded during the night and leave before sunrise they could be siting targets during the day.

The question pivots on how often/likely it is that the besiegers could occupy positions allowing their artillery to fire on the harbour. My lack of knowledge of the local geography of Civil War harbours doesn't allow me to give an informed answer.