Page 1 of 1
Forming Divisions With 1.045+
Posted: Wed Jun 20, 2007 10:23 pm
by richfed
For some reason, I'm having unusual difficulty understanding how to form divisions. Could someone[s] list the steps necessary to do so in a concise, clear manner?
Sorry to be dumb.
I notice, playing the CSA in the Full Campaign, two new generals have appeared in Richmond at the second turn - Whiting and someone else. I tried to form a division with Whiting and couldn't. Threw another general in there, and it formed.
And, can the divisions stay in the corps stack; if they are not, do they cooperate with one another in the way that corps & army stacks can?
Posted: Wed Jun 20, 2007 11:15 pm
by Wilhammer
Rule #1 - you must have Divisions available to build - this varies over time and is event driven.
Rule #2 - the leader must be active (so don't breakdown divisions with inactive leaders)
Method.
Select the leader and look for the Division Command button and press it, then select the leader again and click on as many units as you want to add to the division, limited to no more than 17 elements.
Posted: Wed Jun 20, 2007 11:23 pm
by AndrewKurtz
Wilhammer wrote:Rule #1 - you must have Divisions available to build - this varies over time and is event driven.
Rule #2 - the leader must be active (so don't breakdown divisions with inactive leaders)
As I've reported elsewhere, in Late July, 1861, I have Lyon active and only five divisions total created. The Create Division button is disabled. This started with 1.047 for me, so I believe there may be an issue with 1.047. I haven't heard anything from Pocus, so I cannot confirm. But I did send a file.
Posted: Wed Jun 20, 2007 11:37 pm
by Korrigan
Pocus was away from keyboard today, busy working with PhilThib.
He should get back to you in few hours.
Posted: Thu Jun 21, 2007 7:36 am
by Pocus
back!
if the button is disabled, pass the mouse over it. If you don't have enough divisions, this is noted, if not then all the others possibles causes are indicated.
Posted: Thu Jun 21, 2007 9:25 am
by AndrewKurtz
Pocus wrote:back!
if the button is disabled, pass the mouse over it. If you don't have enough divisions, this is noted, if not then all the others possibles causes are indicated.
In the save file I sent you, Lyon cannot form a division. The tooltip says it is because of one of the following reasons, non of which I believe are the case:
Not Active - Lyon is active in Late July, 1861
Already a unit - As far as I can tell, Lyon is not a unit in Late July, 1861
Army, Corp or Div Commander - As far as I can tell, Lyon is none in Late July, 1861
Not enough assets - I have $198, 49 Conscripts and 125 War Supply
Posted: Thu Jun 21, 2007 10:16 am
by Pocus
ok, I still have no time to check the 2-3 saves on hold in my mail box, but I will do that as soon as possible.
Posted: Thu Jun 21, 2007 3:01 pm
by AndrewKurtz
Pocus to the rescue. It was user error/ignorance. I thought I had 49 conscripts. That was what was forecasted. I had 0 and, as a result, correctly could not create the division.
Posted: Sun Jun 24, 2007 4:11 pm
by richfed
By jove, I think I've finally got it. This is a good rule. I like it!
Oh, one suggestion: How about a little symbol on the division "piece" to indicate, at a glance, that it is a division ... similar to that of an Army or a Corps ... ?
Posted: Sun Jun 24, 2007 5:42 pm
by Stonewall
The name of the unit has a silver bar through it denoting a division. Or are you talking about on the little box on the map?
Posted: Sun Jun 24, 2007 6:38 pm
by Primasprit
richfed wrote:By jove, I think I've finally got it. This is a good rule. I like it!
Oh, one suggestion: How about a little symbol on the division "piece" to indicate, at a glance, that it is a division ... similar to that of an Army or a Corps ... ?
The symbols you are referring to show if the unit is part of the command chain but does say nothing about the unit types in that stack. Thus there are symbols fur 'Army', 'Corps' and 'Independent'. A division may be part of an army, corps or independent stack together with several brigades.
Posted: Sun Jun 24, 2007 7:25 pm
by richfed
The little playing piece on the map ... yes. There is no silver stripe on that. If a division is sitting there by itself, I would think it a good idea to have a symbol on it. To spot it quickly as a lone division ...
Posted: Tue Jun 26, 2007 3:35 pm
by mikee64
I'm really liking the way the new divisions are working so far, with one exception. Personally as a player I pretty much had lived economically by the "F3" screen which shows the projected balance for next turn. As long as that baby wasn't in the red for any given turn, I was happy.
As has been discussed, you now have to be very careful when forming new divisions because it is dependent on current stocks, meaning I now have to monitor the "F5" balance sheet (or the chalkboard) much closer than before. Also, as someone mentioned it would be nice to have a tally of upcoming division build costs, especially early on when you are creating multiple per turn.
Unfortunately I don't have a proposal for what I think would be an easy fix for this. So IMO it is just a bit more micromanaging than before, although I'm sure it will become streamlined into the turn process with experience.
I do have a couple of questions:
1. does anyone know if inflation affects the 10 monies build cost?
2. is there anything else that will deplete current stocks at the end of a turn other than (and prior to) a divisional build?
Here is the scenario I ran into: ending the the turn, I had requested 2 new divisional builds. I had 21 monies on hand and a large surplus of conscripts and war supplies. I thought this would give me just enough to do the 2 builds, but I ended up getting the dreaded "124" message. Upon checking indeed one division formed successfully and the other was sitting there as a division but with the leader still under penalty. So I'm wondering if either (1) or (2) above got me? (Inflation was pretty high.)
thanks!
Posted: Tue Jun 26, 2007 3:44 pm
by Winfield S. Hancock
I believe that conducting railroad repair in a region is something that will cause stocks of war supplies to drop at the end of a turn.
Posted: Tue Jun 26, 2007 6:38 pm
by mikee64
Thanks, I had not considered that, but its a good thing to remember. In my case above WS was plentiful however, so I'm thinking it had to be the money that prevented the build.
Posted: Wed Jun 27, 2007 7:38 am
by Pocus
The next update will show in the tooltip how many divisions which ought to pay the cost, this should help players.
Posted: Thu Jun 28, 2007 6:25 am
by freeboy
what patch is the MAtrix edition?
Posted: Thu Jun 28, 2007 10:11 am
by Pocus
It has been release in 1.05, but you can use AGEOD patch, they will work perfectly with the Matrix edition.
Posted: Thu Jun 28, 2007 12:49 pm
by Adam the VIth
Divisional question: so Bragg has a divisional command. He wins a battle and can be promoted. I want to move him to Corps command and let Buckner take his division. So I hit the "-" button, and re-do the division, but with Buckner in charge. Did I just pay the cost of divisional build again? I know Bragg might take his personal staff with him to the corps command, but that's a stiff penalty to pay.
Comments?
Posted: Thu Jun 28, 2007 1:27 pm
by Pocus
yes, you will have to pay the full cost and not a discounted one here. Another simplification
