I got a guy in Nashville, one in St. Pete, one NC militia in the Ft. Sumter area, and the two militia generated by the Enemy in Texas2 event:
Code: Select all
SelectFaction = $CSA
StartEvent = evt_nam_EnemyinTexas2|1|1|NULL|NULL|NULL|NULL
Conditions
CountUnits = $TX;1;$USA;$Cavalry;>=;2
Actions
AddToRegList = $Hampstead, TX;$Galveston, TX
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectFaction = $CSA
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Texas Defense
Apply
CreateUnit
SetType = $uni_CSA_Reb2TX
FlavorName = Col. B. Pierce
SUFlavorName = 2nd Texas
SetName = 2nd Texas
Apply
CreateUnit
SetType = $uni_CSA_Reb2TX
FlavorName = Capt. W. Holmes
SUFlavorName = 3rd Texas
SetName = 3rd Texas
Apply
CreateUnit
SetType = $uni_CSA_Cav1TX
FlavorName = Capt. M. Funch
SUFlavorName = 11th Texas Cav.
SetName = 11th Texas Cav.
Apply
CreateUnit
SetType = $uni_CSA_Art1TX
FlavorName = Lt. J. Austin
SUFlavorName = 2nd Texas Art.
SetName = 2nd Texas Art.
Apply
EndEventI was able to move the art and the cav out, but the 2nd and 3rd Texas can't leave their starting area.
Is this by design? I'm running 1.047
