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Blockading Norfolk

Posted: Sat Jun 02, 2007 8:16 pm
by AndrewKurtz
Can anyone else blockade Norfolk? I've done the following:

1. Four naval units in Cape Henry. It says "You have enough combat units to blockade this zone".

2. Four naval units in Hampton Roads. It says "You have enough combat units to blockade this zone".

3. Two naval units in James Estuary. It says "You have enough combat units to blockade this zone".

James City and Suffolk both show blockaded, but Norfolk does not.

Posted: Mon Jun 04, 2007 12:49 pm
by AndrewKurtz
Surprised no one else has seen this?

Posted: Mon Jun 04, 2007 12:52 pm
by Jacek
Wish I could help but I only play as the CSA. Let's wait for some Yankees.

Posted: Mon Jun 04, 2007 1:05 pm
by Doomwalker
I think the coastal tile south of Cape Henry needs units also. I will have to double check when I get home.

Another thing that I do is make all my squadrons contain at least 6 combat ships, this way I do not have to re-arrange my fleets for the various "6 ship" coastal zones.

Posted: Mon Jun 04, 2007 1:21 pm
by Le Ricain
I currently have Norfolk blockaded. I have ships in the three sea zones as indicated in the Norfolk habour tool tip. i have six ships in Cape Henry, two ships outside Fort Monroe and four ships in the river. For the last site, I do not think that I need that many ships except to defend against the CSN ironclads.

Posted: Mon Jun 04, 2007 1:41 pm
by Pocus
The harbor list 3 exit points (Cape Henry is a bit abusive by the way), so if you have the required number, you should get it under blockade, unless there is a bug!

As for the numbers, 2, 4 or 6, it is not random. You need 4 units if there is no fort around, only 2 if you control a friendly fort, and 6 if an enemy fort is adjacent to the zone.

Posted: Mon Jun 04, 2007 1:54 pm
by AndrewKurtz
Pocus wrote:The harbor list 3 exit points (Cape Henry is a bit abusive by the way), so if you have the required number, you should get it under blockade, unless there is a bug!

As for the numbers, 2, 4 or 6, it is not random. You need 4 units if there is no fort around, only 2 if you control a friendly fort, and 6 if an enemy fort is adjacent to the zone.


Pocus,

As noted in my original message, I have the following zones blockaded and Norfolk does not show being blockaded. I can send a save if it would help.

Blockaded zones: Cape Henry, Hampton Roads, James Estuary

Posted: Mon Jun 04, 2007 1:55 pm
by Doomwalker
Is it just 3 exit points from Norfolk? I could have sworn it was 4.

Posted: Mon Jun 04, 2007 1:56 pm
by AndrewKurtz
Le Ricain wrote:I currently have Norfolk blockaded. I have ships in the three sea zones as indicated in the Norfolk habour tool tip. i have six ships in Cape Henry, two ships outside Fort Monroe and four ships in the river. For the last site, I do not think that I need that many ships except to defend against the CSN ironclads.


Odd. I have four in Cape Henry, four in Ft. Monroe and two in the river. All three say "You have enough combat units to blockade this zone". But Norfolk itself does not say it is blockaded in the tooltip. Suffolk does have blockaded in the tooltip.

Posted: Mon Jun 04, 2007 1:58 pm
by AndrewKurtz
Doomwalker wrote:I think the coastal tile south of Cape Henry needs units also. I will have to double check when I get home.

Another thing that I do is make all my squadrons contain at least 6 combat ships, this way I do not have to re-arrange my fleets for the various "6 ship" coastal zones.


One question...a ship is not an element, is it? I believe it is the entire unit inclusive of all elements, but want to verify.

Posted: Mon Jun 04, 2007 2:09 pm
by Doomwalker
Yeah I should have stated that as elements instead. A element can hold from 1-7 ships.

Speaking of elements. Anyone know why it uses elements instead of the blockade value. I hate haveing those wonderful large Blockade Flotillas, that count only as a single element. I would think that they could blockade a port by themselves.

Posted: Mon Jun 04, 2007 2:16 pm
by AndrewKurtz
Doomwalker wrote:
Speaking of elements. Anyone know why it uses elements instead of the blockade value. I hate haveing those wonderful large Blockade Flotillas, that count only as a single element. I would think that they could blockade a port by themselves.


Good point. I've had the same thought go through my head before.

Posted: Mon Jun 04, 2007 3:17 pm
by johnnycai
AndrewKurtz wrote:Odd. I have four in Cape Henry, four in Ft. Monroe and two in the river. All three say "You have enough combat units to blockade this zone". But Norfolk itself does not say it is blockaded in the tooltip. Suffolk does have blockaded in the tooltip.


Yes, I have seen Suffolk but never Norfolk as showing blockaded. Even confirmed the blocade values in the 3 sea zones.

Posted: Tue Jun 05, 2007 7:10 am
by Pocus
send me the saved game yes, this will be faster for me to check the issue.

For now brown water blockade is done at the unit level, but will be refined as soon as we get some time to do it :)

Posted: Tue Jun 05, 2007 12:54 pm
by Doomwalker
Hey Pocus, can I read that as the brown water blockade will be based off of blockade points instead of unit quantity? If so, I praise you once again for a job well done.

Posted: Tue Jun 05, 2007 1:42 pm
by AndrewKurtz
Pocus wrote:send me the saved game yes, this will be faster for me to check the issue.

For now brown water blockade is done at the unit level, but will be refined as soon as we get some time to do it :)


I just send a save file.

Posted: Tue Jun 05, 2007 2:40 pm
by Pocus
yup, there was a little bug, it is fixed. I should be able to put the new patch up tomorrow afternoon (GMT).

and thanks for the report :)

Posted: Tue Jun 05, 2007 3:49 pm
by Doomwalker
Man, I wished other companies would follow the same pattern on customer support as you guys do. I haven't seen this kind of support in a very long time. Very much appreciated. Thank you.