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Gray_Lensman
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Location: Who is John Galt?

Thu Nov 15, 2007 2:13 pm

deleted

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willgamer
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Thu Nov 15, 2007 4:55 pm

Gray_Lensman wrote:The PDF attachment has been updated to the v1.6 Quick Reference Guide. See my post on page 1 of this thread to download the PDF if desired.

Thanks Hobbes for your continuing effort.


I'm still getting 1.5 when I d/l it. :p leure:

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Gray_Lensman
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Location: Who is John Galt?

Thu Nov 15, 2007 9:24 pm

deleted

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willgamer
Lieutenant Colonel
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Location: Mount Juliet, TN

Sat Nov 17, 2007 5:58 pm

This has been mentioned before, but:

Please Sticky this guide! :king:

Between the WIKI and this guide new players actually have a chance to avoid :bonk: and :tournepas and :p leure: and instead feel the :coeurs: .

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Hobbes
Posts: 4436
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Location: UK

Sat Nov 17, 2007 7:22 pm

willgamer wrote:This has been mentioned before, but:

Please Sticky this guide! :king:

Between the WIKI and this guide new players actually have a chance to avoid :bonk: and :tournepas and :p leure: and instead feel the :coeurs: .


I suppose you can only have so many stickies but I make sure I bump/update this every month or two for new players.

Quick amendment as I noticed I said army stacks will not initiate combat - this has been changed in a patch :-

An Army stack will initiate combat if it is the only stack in a region, otherwise it will only act to support a friendly stack.

While I think of it I will add another pearl of wisdom :-
Units attacking across a river will attack immediately ignoring the delayed commitment option.

Cheers, Chris

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willgamer
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Mon Dec 10, 2007 7:25 pm

Bump for new players! :sourcil:

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Korrigan
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Mon Dec 10, 2007 10:14 pm

done
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain

Image

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cwhomer
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Tue Dec 11, 2007 8:50 pm

Brown Water Blockade
Type Off fire Def fire Initiative Range ROF Protect
Brig 4 4 8 6 3 0
Frigate 5 5 7 7 3 1
Steam Frigate 10 9 8 8 2 2
Monitor 14 10 7 7 2 11

Brigs are good for brown water blockades simply because blockade thresholds per sea area are in terms of "units," and a Brig is the cheapest combat unit available


Hasn't that changed? Blockade thresholds are now based on number of elements.

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arsan
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Tue Dec 11, 2007 9:35 pm

Yes, the rule changed but i think the tip is still applicable.
Brigs should be the cheapest type, unit by unit and also element by element...
I don't have the numbers right here but it would makes sense... :siffle:

Cheers!

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Hobbes
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Thu Mar 13, 2008 2:15 pm

Various additions and changes, updated to 1.7.

Cheers, Chris

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marecone
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Thu Mar 13, 2008 2:25 pm

Hobbes wrote:Various additions and changes, updated to 1.7.

Cheers, Chris



:coeurs: Great. Where do we download it?
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

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Rafiki
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Thu Mar 13, 2008 2:32 pm

marecone wrote: :coeurs: Great. Where do we download it?

Here...?

;)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

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marecone
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Thu Mar 13, 2008 2:42 pm

Rafiki wrote:Here...?

;)


:bonk: :niark: Thanks
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...



He remarked, "I ended the war a horse ahead."

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Chamberlain
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Thu Mar 13, 2008 9:30 pm

Thanks again Hobbes

:hat: :hat:

Chamberlain

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nemethand
Colonel
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Location: Budapest

Fri Mar 14, 2008 10:50 am

Great! Handy and useful! Thx a lot.

AndrewKurtz
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Fri Apr 18, 2008 12:32 pm

Hobbes wrote:Various additions and changes, updated to 1.7.

Cheers, Chris


Date is a little off :) Unless you are a fortune-teller... :niark:

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Hobbes
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Fri Apr 18, 2008 1:06 pm

AndrewKurtz wrote:Date is a little off :) Unless you are a fortune-teller... :niark:


Or English?

AndrewKurtz
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Fri Apr 18, 2008 3:28 pm

Hobbes wrote:Or English?


Good point :siffle:

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Major Tom
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Thu Feb 26, 2009 5:40 am

This thread has not been responded to in 10 months. I know it doesn't need a bump because it's a sticky, but that old "last post" date makes it seem outdated, which it isn't. I just wanted to drop in and say thanks, Hobbes, for your quick guide. I found it to be a great first step for moving beyond the manual and into a deeper level of detail, and a great idea to try and condense the wisdom of the forum into a single easy document.
Sic Semper Tyrannis

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kglorberau
Corporal
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Thu Feb 26, 2009 7:30 am

I concur with Major Tom. Being somewhat of a noob (had it approx 2 months) I found this thread and several others to be very helpful in trying to learn the game.......still learning but having fun at it.

Thanks for all the help Hobbes.

Kglorberau

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Hobbes
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Thu Feb 26, 2009 1:32 pm

Thanks chaps! :thumbsup:

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Aphrodite Mae
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Location: With Dixicrat

Bump!

Fri Mar 06, 2009 9:55 pm

This classic thread is too important to stay "submerged". People who don't use Dixicrat's "link library" may not even know it exists! :(

So... I'm giving this thread a little "bump", so it'll float back to the top! :)
And if all my wishes come true, then maybe a certain English gentleman might even update it!

[SIZE="1"]Or maybe not, if he's too busy.[/size]

:coeurs:
AM

ColDad
Civilian
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Location: Georgia for now

Thanks from a newbie!

Fri Jun 05, 2009 12:03 am

:thumbsup:

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Chuske
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Mon Dec 05, 2011 12:03 pm

Very useful. Thanks!

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Hobbes
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Location: UK

Sun Apr 15, 2012 5:04 pm

If anyone playing AACW ever feels like bringing this information up to date or reformatting please feel free to copy and paste and start a new thread.
Once that is done this one can be deleted. A lot of time has past since I put these notes together!

Cheers,
Chris

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Wraith
Sergeant
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Joined: Fri Jul 02, 2010 12:51 pm

Tue Jul 10, 2012 8:02 pm

Hobbes wrote:Alphabetical list of abilities and at what level applicable :-

UNIT
Entrencher, Sharpshooter, Strong Morale.

STACK
Artillerist, Cavalryman, Deceiver, Deep Raider, Defensive Engineer, Engineer,
Expert Forager, Forager, Fort Defender, Partisan, Indian Fighting skill,
Irregular Fighting Skill, Militiaman, Patroler, Pontoneer, Ranger, Screener,
Sea Spotter, Siege Expert, Supply Ranger, Training Master.

COMMANDER
Adept Raider, Ambusher, Blockade Runner, Charismatic, Dispirited Leader,
Dispersed Move, Fast Mover, Fort Runner, Gifted Commander,
Good Army Administrator, Good Commander, Good Population Administrator,
Good Subordinates, Hated Occupier, Hothead, Master Logistician,
Master Spy, Occupier, Over Cautious, Patriot, Pillager, Poor Spy Network,
Quickly Angered, Reckless, Recruiting Officer, Seaman, Sea Raider,
Skirmisher, Slow Mover, Strategist, Surpriser, Training Officer,
Very Fast Cavalryman, Very Fast Mover, Very Fast Raider.

Cheers, Chris


Just a question about these: some of those "stack" traits, can they be applied to a leader or are some from units, some from leaders? I'm wondering for a personal mod my co-conspirator and I are working on (putting ourselves into the game as leaders).

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Hobbes
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Wed Jul 11, 2012 12:18 pm

Hi Wraith, they can all be applied to leaders as far as I remember.

Cheers,
Chris

WildCat
Conscript
Posts: 11
Joined: Tue Sep 11, 2012 4:40 pm

Thu Sep 20, 2012 1:56 am

So much to read on these forums, but all masssively useful. Even stuff that isn't apparently up to date with the latest patch has helped me make sense of things. Thank you very much!

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