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Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

---> AACW 1.03 Patch <---

Wed May 23, 2007 1:01 pm

Dear players,

AACW has been updated to 1.03 version. You will find the patch at the permanent files library, or there (which amount to the same thing :) ):

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Readme:

==============================================================================
AGEod's American Civil War Update 1.03 Readme
wednesday, May 23, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

==============================================================================
Bugs Fixes
==============================================================================
fixed: Some of the divisions added by setup would not split correctly.
fixed: 'Save under a new name' procedure had an error.
fixed: In some cases, you could not merge 2 stacks together if the map was focused far from the region of the said stacks.

==============================================================================
User Interface Additions
==============================================================================
Total losses since the start of the scenario/Campaigns are shown in the Objectives page of the Ledger (F9).
Some leaders without custom portraits would not show properly on the main map.
Starting seniority for generals is now shown in the Element Detail Window, in brackets.

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Militia building is better repartited between towns without garrisons.
The battle engine now takes into account the losses incurred during a given fight to check for retreat will (before only the relative power of both side was checked).
The overal power value of all the stacks (this figure is an abstract calculation of the combat power of stacks) now takes into account the command penalty. This change will improve the overall AI behavior and the battle engine behavior when checking for retreats.
Weather patterns entirely redone according to the following zones: Central America, Coastal Lowlands, Europe, Great Lakes, Gulf Coastal, Seas, Mid Atlantic, Mississippi Basin, New England, North Appalachian, North Plains, Ozarks, South Appalachian, South Plains, Upland South, Upper South.
Blockade Runners have less chances to be intercepted.
Industrialisation formula revised, a bit less costly for richer states.

==============================================================================
Scenarios/setups Additions and Changes
==============================================================================
Missouri Force Pool Additions corrected.
Belle Boyd should not be locked into her chamber anymore. (was permanently fixed)
Indians regiments are now removed when reformed into regular CSA cavalry.
Naval Academy event fixed.
Naval Pacific squadron is locked until Foreign Intervention.
Kentucky events revised once more.
Wooden frigates could be built in the Great Lakes, fixed.
Forrest did not appears in 1863 setup.
Lee Takes Command event fixed.

==============================================================================
AI
==============================================================================
Blockade interest increased.
AI will refit more often her ships.
Weather is taken into account much more.
Building scheme majorly improved.
Garrisoning of militias improved.
AI will decide to recover more often land units, and in a more efficient way.


==============================================================================
Data tweaks and changes
==============================================================================
Horse Artillery speed slightly upped.
Gain of War furnitures (war supplies) lowered by 33% when investing in industry.
The over cautious trait has been removed from the game, Strategic rating represents also overcautiousness.

==============================================================================
Graphics additions
==============================================================================
Sandra farewell to the players: 8 new generals portraits added: USA: T. Crittenden, WHL Wallace, J. Newton, F. Barlow, CSA: C. Field, E. Johnson, J. Kershaw, R. Hoke. The remaining portraits are planned by another artist.


******************************************************************************
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed May 23, 2007 1:01 pm

note: 2-3 things added compared to 1.03 rc1
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Caissa
Civilian
Posts: 3
Joined: Tue May 08, 2007 1:08 pm
Location: Turin (Italy)

Wed May 23, 2007 1:27 pm

Thank you for your job :)

swang
Corporal
Posts: 47
Joined: Fri Apr 13, 2007 8:35 pm

Thu May 24, 2007 5:15 am

FYI, you did not change the title in the latest patch link on the forum.

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mikee64
Brigadier General
Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
Contact: Website

Sun May 27, 2007 9:57 pm

The CS ships AL & FL are still available upon build completion in a new game with this patch and do not have to wait for the release event. Its a pbem so I'm leaving them in port until I get the release event, I am hoping they do not still get locked in place as before.

There also seems to be a potential bug with forming a corp in Ft. Monroe as the CS after its capture; Army HQ is located in Manassas and in range. I moved the 2* general and force one region away and was able to form the corp just fine; the only restriction seemed to be the location, which was shown as being in range.

If you need the saves let me know but I am not hosting and do not have complete save files; I am sure my opponent can help if needed.

thanks!

Kotik
Lieutenant Colonel
Posts: 250
Joined: Fri Mar 17, 2006 3:50 pm
Location: kalmar, Sweden

Mon May 28, 2007 10:27 am

Some of the garrison units in fort donelson are named fort doneslon.
"Saw steamer, strafed same, sank same, some sight, signed smith" From "The Thousand Mile War" by Brian Garfield.

User avatar
mikee64
Brigadier General
Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
Contact: Website

Mon May 28, 2007 3:30 pm

mikee64 wrote:There also seems to be a potential bug with forming a corp in Ft. Monroe as the CS after its capture; Army HQ is located in Manassas and in range. I moved the 2* general and force one region away and was able to form the corp just fine; the only restriction seemed to be the location, which was shown as being in range.


I was able to duplicate this in a new game - email and save game sent.

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed May 30, 2007 5:44 am

will check that, thanks.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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