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PJL
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Blue water blockade effectiveness

Sun May 13, 2007 5:49 pm

Can somebody here tell me what factors (eg such as strength, supply, cohesion, etc) make for an effective blockade. Obviously I need to start sending ships back to port if I am low on supplies and or ammo, but unfortunately they only seem to show an average of these in a stack, and is fiddly to check by ship. On the other hand if cohesion is important as well, that wouild be easier to deal with, as at least there is a graph of that on each ship icon.

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PhilThib
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Sun May 13, 2007 6:50 pm

The key factor in blockade is the 'Blockade value' of the ship :cwboy:

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Rafiki
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Sun May 13, 2007 7:00 pm

Unlike brown-water/river blockades?
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PhilThib
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Mon May 14, 2007 6:19 am

Exact, in that last case, it is the physical presence of units that counts most :cwboy:

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Rafiki
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Mon May 14, 2007 6:53 am

(If the OP forgives me, I'll keep on going slightly off-topic)

Each on-map sea/river area has a blockade number that represents the number of units needed to blockade it. Is there any effect in having less than that number present?

And what exaclty are the effects of such a blockade?
- Block land units crossing the area by train? By river transport? By foot?
- Block supply?
- Reduce income/production by 50% for a given town?
- Other things?
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Pocus
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Mon May 14, 2007 8:00 am

for now (this will change when time allows, some improvements can be done to this part):

a) having less that the number required provides nothing against the harbor.
b) it is counted in UNITS (a brig = a blockade flotilla!)
c) when you block all exit points, the harbor is blockaded. Meaning it produces half of his supplies, money and war supplies. Sea supply (= oceanic pool) can't be delivered.
d) if you have ONE unit, riverine supply can't pass thru.


The actual production for the CSA is a factor of:
a) brown blockade (if yes = -50%)
b) blue blockade %
c) region loyalty
d) national morale
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Rafiki
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Mon May 14, 2007 8:08 am

Thanks Pocus, this is illuminating :)

What about unit movement through a fully or semi-blockaded river area?
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Pocus
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Mon May 14, 2007 8:53 am

you mean land unit moving by riverine move? nothing special, if you get caught, you change the color of the river ... :king:
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Rafiki
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Mon May 14, 2007 9:10 am

I also wonder about land units crossing a river, either by foot or by rail?

I imagine that in reality it would be easy to at least block a railroad crossing, since all you need is a boat at the bridge, though a large force would be able to attack the boat(s) and perhaps force them away.
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Pocus
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Mon May 14, 2007 10:06 am

you interdict the special linking which exists between 2 regions separated by a major river (= a water region) if you have a combat ship. See in some threads how some place a string on gunboats to block the CSA from crossing the Mississippi easily.
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Adam the VIth
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Mon May 14, 2007 10:07 am

Good discussion. My question would be, "Do I need to be in tight against the coast for the units to be considered blockading? " I don't have time to go to the game right now and look at names of the sea zones, but say I am not putting flotillas directly against the coast, but one zone out at sea, does that count as a blockade? Or do we need to be in close against the coast/forts?

Thanks.

Rafiki -- are you the same guy of HOI fame?

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Rafiki
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Mon May 14, 2007 10:17 am

Pocus wrote:you interdict the special linking which exists between 2 regions separated by a major river (= a water region) if you have a combat ship. See in some threads how some place a string on gunboats to block the CSA from crossing the Mississippi easily.

Thanks for clarifying this, that's one thing I've been misunderstanding so far :)
Adam the VIth wrote:Good discussion. My question would be, "Do I need to be in tight against the coast for the units to be considered blockading? " I don't have time to go to the game right now and look at names of the sea zones, but say I am not putting flotillas directly against the coast, but one zone out at sea, does that count as a blockade? Or do we need to be in close against the coast/forts?

Yes. Each harbour has a tooltip that lists the sea regions that it connects to. In order to close off that harbour, you need to blockade each and every one of those regions listed in the tooltip - no more, no less.

In other words, your blockade one zone out won't close off the harbours.
Adam the VIth wrote:Rafiki -- are you the same guy of HOI fame?

Probably, though I'd think that any fame I might have is more related to Vicky than HOI, since I never quite got involved in the community when it came to the latter :)
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NewAgeNapolean
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Mon May 14, 2007 10:18 am

:non:

[NewAgeNapolean groans as he reads this thread as Rafiki is learning things he would rather Rafiki didn't learn]
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Rafiki
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Mon May 14, 2007 10:21 am

Whatever do you mean? I am discussing these issues from purely hypothetical and theoretical points of view, with the only aim of bettering the community's understanding for this magnificent game :D
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jimwinsor
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Mon May 14, 2007 2:44 pm

Rafiki wrote:Whatever do you mean? I am discussing these issues from purely hypothetical and theoretical points of view, with the only aim of bettering the community's understanding for this magnificent game :D


:niark:

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