denisonh wrote:Make it a "crap shoot"
Hey, I agree with Jim, great ta "see" ya.
I'm not completely sold on the "crapshoot" idea, though. That allows you to believe that you, as god almighty on your side, have the ability to issue direct orders outside the chain of command to Col. Hamsterhead; then, a die roll determines whether he carries them out. Too "WitP-like" for my taste.
I think the better idea is to maintain the perspective of what your role is as a player and keep these guys within the constraints of their command structure.
I guess, on analysis, what I am saying is that you should have to plan such "colonel-driven offensives" one turn in advance. On the first turn, you detach the unit or units in anticipation of the "stack" commander probably being inactive next turn. Next turn, they can go pillage, plunder, and rape as you see fit - not necessarily in that order, of course.
The risk you take is that you are weakening your core force defensively and committing the detached unit or units to a turn of inactivity.
I dunno. I kinda like the way I think, but my girlfriend the mind reader says she can't make heads or tails of what's in there because it's written in a language that nobody but me understands...